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  1. #1
    Member Member El Diablo's Avatar
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    Default Couple of Quickie's

    Okay here goes, was playing RTW last night and a couple of things happned.

    Firstly I was fighting the greek cities and smashed a unit of peltats who promptly routed. I turned to attack the rest of the Greeks and once that was completed I chose to "continue the battle" to mop up as may routers with my horses as possible.

    The last one I attempted to mop up was the peltats and clicking on the big banner over the top of the remainding peltast will all my cav (two family members and two FULL units of Equites). None of them would go anywhere near the guy with the banner. I checked again and the peltast unit has TWO remaining soilders that were spread quite wide and the Cav was positioning itself in the "middle" of the unit which was occupied by NO troops and so they kept running. I tried to drive my horses over one of the peltasts to no avail - they just ignored them really until finally one peltast blundered into a staionary group of troops, got killed and then the horses swamped the other one.

    Has this happened to others???

    The other point is sort of linked as I also tried to assult a town square and at the bottleneck entrance all my Hastati got entangled and would not move. Even clicking on all of them and then the Phalanx unit in the centre resulted in one or two individual troops atking on the phalanx and getting slaughtered.

    Is there anyway to let troops "get out of formation" and swamp an enemy???
    "My IQ test came back. Thankfully it was negative"

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  2. #2
    Research Shinobi Senior Member Tamur's Avatar
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    Default Re: Couple of Quickie's

    The rout-chasing behaviour is fairly common. It appears that the game calculates the geographic centre of both the routing and chasing units, and then makes the chasing unit match its centre with the centre of the routing unit. There is nothing you can do about this.

    The other issue you mention (town square entrances) is also a fairly well documented problem area. Pathing in towns sometimes works as you'd expect, but there are many instances where units with either take an illogical path or will simply get stuck.

    This town pathing issue can be helped by making sure that units go through bottleneck areas individually. Stacking units and then making them go somewhere in a town is a good way to have problems.

    Best of luck!
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  3. #3
    Quintus Libo / Austria Member Glaucus's Avatar
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    Default Re: Couple of Quickie's

    If that happens highlight the units who are chasing the routers like idiots, press backspace. They will stop. Once the routing guy who was left behind and is causing the trouble gets infront of the horses, so the whole unit is in front of the horses. Then order the horses to charge the routing unit again, and they will head toward the center, but usually trample the guy in the rear first, then they just kill the lead, last router. That isn' very clear... but do you get it?
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  4. #4
    RTW V1.5 & BI V1.6 Member Severous's Avatar
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    Default Re: Couple of Quickie's

    Hi El Diablo

    Its frustrating when you want your cavalry to finish off the routers so they can re-enter tha main battle against another unit.

    If my cavalry are one side of a group of routers (or inbetween two) I order them to run to a point beyond and slightly in front of the main group (or lead) router. As soon as the cavalry touch the routers I order them to attack normally. The cavalry, now in contact with the routers, will quickly kill them.

    I move my troops individually. One unit at a time. If you move them as a group the AI will give you a hand...and the AI is not very good.
    Last edited by Severous; 09-08-2006 at 00:10.
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  5. #5
    Provost Senior Member Nelson's Avatar
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    Default Re: Couple of Quickie's

    Quote Originally Posted by Severous
    I move my troops individually. One unit at a time. If you move them as a group the AI will give you a hand...and the AI is not very good.
    Once contact is immanent, so do I. I have never found the number of units in even the biggest armies to be unmanageable. The same goes for cities where I always move units individually. I only use groups for gross movement.
    Time flies like the wind. Fruit flies like bananas.

  6. #6
    Member Member Cras's Avatar
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    Default Re: Couple of Quickie's

    Quote Originally Posted by Nelson
    Once contact is immanent, so do I. I have never found the number of units in even the biggest armies to be unmanageable. The same goes for cities where I always move units individually. I only use groups for gross movement.
    what I do when chasing routing units is to change formation to double line...

    then the formation become so long mopping up is actually quite effectiv.
    carpe noctum (and their women!)

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