You mean the beautiful fact that:I don't think you comprehend the true nature of the game. Nor, the fact that the game is imbalanced and what it will take to BALANCE the game. As well as how such an effort relates to the the development schedule which one of the CA members was good enough to outline for us several weeks ago.
monks kill spears
spears kill cav
cav kill archers
archers kill monks?
And how beautiful that (indeed) was in Shogun? And how much harder doing it with 120 units is than doing it with 12? How many hours of army testing and match ups it would take? How that would never fit into the schedule? Why I therefore focus my efforts in demanding a better AI, rather than a better balance (which takes even more time to program / get right) ?
May I remind you that those teams work separately: AI/game core and graphics? And that they cannot showcase the first in a preview? Have you listened to podcast 5 yet?It would take more time and effort to accomplish what you think they *might* do to accomodate the peverbial US! Conversely, it would mean they've spend LESS time and effort developing all the eye-candy they've thus far previewed.
Please, make a distinction. You're asking for both (to get Shogun-style single- and multi-player back), whereas I would already be happy in first getting single-player back (needs better AI and speeds, not necessarily balance - I'll get back to that later in this reply). Multiplayer needs better balance, but I'm not expecting MTW2 to give that. As you say, schedule. Plus, you can mod it.According to the CA member, the majority of the AI work is done near the very end of development. THIS fact is ALL too evident. Look at all the wonderful and amazing RTW eye-candy such as, the campaign map with its zooming feature, the 3D battlefield, and not to forget the flaming pigs!
Lotta work, lotta time, and evidently little time to create and work-in a sensible AI, or to balance the game properly.
The thought did cross my mind, yes. It's not a resounding yes, but I'll play the devil's advocate since you use three question marks.Sooo, you *think* it will be different for MTW2???En guarde!
Downplayed get only those who get their hopes up to unrealistic high levels, and inevitably fall. Demanding something (historical accuracy, realism) never worked, communication however, does.Why? Cause a bunch of lound mouthed hardcore crazies keep demanding? These same people who CA has repeatedly downplayed and dismissed over and over and over again, in this forum and at the .com site.
Sometimes the blockbusters actually deserve the oscars they win. (Dances with wolves, Silence of the Lambs, Schindler's List, Ghandi, Platoon, The Last Emperor). Though they do not need to have sex, eye-candy or shock value, all have some of it; but if you're honest about the intro to Medieval Total War, that had a pretty good Shock value to me as well when I saw it for the first time. Or walls tumbling down. Or the Shogun assassin movies. Can't call that eye-candy?Take for an analogy, Movies. The highest grossing/profitable films are NEVER the **best** films made in any given year. They are usually ones with the *best* eye-candy (special effects), sex and/or shock value.
Actually, no, i don't think it does. An army of legionares must be able to beat an army of peasants, no matter how tactical you play with those peasants. If you're talking about units that are roughly the same level (of building necessary to build them), then they are roughly the same strength in RomeTW. Where it goes wrong is that bonuses from spears VS cav or non-spears VS spears are not noticed. Likewise, terrain bonuses are not high enough to get noticed.First, "changing speeds" won't **re-balance** the game. It's not so simple as "changing speeds", the game must be balance for to a speed, etc.
If you change the kill speeds (number of times you throw the attack dice should go up, the percentage to hit should go down) back to MTW levels, those bonuses will automatically start to matter.
From screenshots and previews it is evident that they have changed overall defense levels in such a way as to decrease the overall percentage to hit for all units, while maintaining the same engine. Plus there are now combo's, implying that the number of times the soldiers throw the dice also goes up. That means terrain and unit VS unit bonuses will have a larger effect, etc, etc...
...add to that the slightly lower movement speeds, and we may actually get the enjoyment of (longer) STW/MTW battles back!
You know that each battlemap is randomly generated (in the same way) for each square on the map. That map is not saved on your hard disk, it only exists for the duration of the battle. It had various benefits, like realism, saving design time, and saving you space on your hard disk, making the game shippable (oh and we forgot, here are disk 4 and 5... they contain the 10,000 maps...).Personally, I don't think they *learn* anything from these forums. A great example, take *replays*, if the perverbial THEY have been monitoriing and participating in the forums all these years---then how in H could the decision have been made to do away with replays??
They found out too late that the engine could not easily save all values necessary for a replay. In effect it requires a map editor, which I'm sure you will have noticed is missing from RTW (and still is). I'm guessing they will implement it this time in MTW2, because they stripped the engine and rebuilt it. We can hope.
As for your they don't learn a thing, they did fix the load/save game bug, where reloading caused the AI to often lift the siege. See it whatever way you like, but it was due to forum protests. (They didn't see it as a bug.. I'm sure they see that differently now, same for replays. Are people allowed to make mistakes?)
The overall posting policy became: No speakee badee about RTW or get bandeeI can speakee plenty of badee about RTW and i am not bandee (yet)
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