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Thread: Napoleonic Total War 2 is out now!

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  1. #1

    Default Re: Napoleonic Total War 2 is out now!

    I will be d'loading it in the next week or so - I want to uninstall my RTRPE and start with a clean install of RTW so I can use the mod switcher.
    "I request permanent reassignment to the Gallic frontier. Nay, I demand reassignment. Perhaps it is improper to say so, but I refuse to fight against the Greeks or Macedonians any more. Give my command to another, for I cannot, I will not, lead an army into battle against a civilized nation so long as the Gauls survive. I am not the young man I once was, but I swear before Jupiter Optimus Maximus that I shall see a world without Gauls before I take my final breath."

    Senator Augustus Verginius

  2. #2
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: Napoleonic Total War 2 is out now!

    Hmm... problem. Are custom battles supposed to be working properly? After setting up the armies and clicking the button to continue, the screen goes back to the battlefield choice and doesn't continue from there. Any ideas?

    *edit*
    My mistake, it actually goes back to the faction selection screen, not battlefield selection.
    what version for RTW do you have? 1.5? is it the Gold edition?

    what shortcut are you using to launch the mod?
    Member of The Lordz Games Studio:
    A new game development studio focusing on historical RTS games of the sword & musket era
    http://www.thelordzgamesstudio.com

    Member of The Lordz Modding Collective:
    Creators of Napoleonic Total War I & II
    http://www.thelordz.co.uk

  3. #3
    Resident Pessimist Member Dooz's Avatar
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    Default Re: Napoleonic Total War 2 is out now!

    I'm using BI. The original shortcut didn't work for some reason. I made a BI.exe shortcut, copy pasted the - commands from the NTW shortcut and it worked fine. But yeah, the custom battles don't work. The Borodino one did however. Are custom battles working for everyone else?

    Let me take this opportunity to thank the Lordz again, this is truly an incredible piece of work. Very professional, I almost can't believe it when I wat playing. It's a whole new game.

    Btw, has the camera angle and movement and such been changed? It seems to be rotated a bit, looking down more.

  4. #4
    Gnällspik Member Pewe's Avatar
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    Default Sv: Napoleonic Total War 2 is out now!

    Great mod! Still, my units don't always do what i tell them to do... But.. wow! This mod really takes rome total war several steps further, the battlefield sounds, (I like the music also) the soldiers, the surroundings, everything!
    Hej sötnos.

  5. #5

    Default Re: Napoleonic Total War 2 is out now!

    I assume you are talking about the Borodino scenario, this is because units are not avaliable right from the start, more and more when you progress the scenario.

    Also when crossing bridges, villages the units width have to be smaller than the width of the obstacle you want to cross or pass.

    As the Lordz forum is down we have set up a temporarily forum at TWC, there is a FAQ stickied thread overthere with some more explanation.

    LZoF

  6. #6

    Default Re: Napoleonic Total War 2 is out now!

    The camera angle is easy to fix. Goto game options I beleive and select the camera for RTS mode. For some reason its defaulted to a different view. Solid mod, a few things I find annoying or puzzling and the crossing rivers/villages part is rather annoying especially as no one knows about it, but a decent mod overall, thanks.
    Clan Imperial Guard Inc.
    http://www.1GReborn.com

  7. #7
    Member Member cunctator's Avatar
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    Default Re: Napoleonic Total War 2 is out now!

    Thanks and compliments for the excellent and professional mod. I hope you can consider a M:TW2 version with a campaign mode, and of course that the Waterloo pack will came soon.

  8. #8
    Gnällspik Member Pewe's Avatar
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    Default Sv: Re: Napoleonic Total War 2 is out now!

    Quote Originally Posted by Lord Zimoa of Flanders
    I assume you are talking about the Borodino scenario, this is because units are not avaliable right from the start, more and more when you progress the scenario.

    Also when crossing bridges, villages the units width have to be smaller than the width of the obstacle you want to cross or pass.

    As the Lordz forum is down we have set up a temporarily forum at TWC, there is a FAQ stickied thread overthere with some more explanation.

    LZoF
    I see, yes that was the problem with those bridges, thank you.
    Hej sötnos.

  9. #9

    Default Re: Sv: Re: Napoleonic Total War 2 is out now!

    i am not to great with computers, and i downloaded the mod but i don't know what to now can some one tell me. Thanks
    Barbarian Horde Member


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