Has this already been discussed? Sorry if it has.

Quote Originally Posted by Dan Toose (CA dev)
We've made a major improvement to the recruitment system which will pretty much change the way you think about how you can build armies.

What we wanted to get away from was the whole idea that you could only get one unit per turn. It's something that's almost been an unspoken law in games like ours that have a turn based campaign.

The way we did that was to introduce recruitment pools, the idea being that in a city there are going to be a number of able bodied men that could be trained into service at any time, and these pool sizes vary from unit to unit, so for example there's always plenty of men who are ready to be trained as a peasant, but there's not so many men who are ready to be trained into like, eliet cavalry.

When you recruit units, you take them out of their pool, which then replenishes over time, so if you've got the money and the men you can get the troops, and the bigger the settlement, the more troops you can physically train each turn.

The reason we think this is a major improvement is that it makes generating a lot of money much more worthwhile, and it also means you'll spend less time building big armies up, and more time actually using them.
Sounds great to me A real improvement. I think this will add a whole new aspect to total war which should be great.

The only thing I might add to a system like this is the recruitment of temporary units, or levy, who are recruited very cheaply, but last a limited time.