That was the point I was trying to make in my original post...the paradox naval combat (or indeed any combat) is not a 3D masterpiece but still handled in a way that needs your input and considerations to work effectively.Originally Posted by Bob the Insane
The TW versions are abstracted to the point of pointlessness...something along the lines of the Paradox system would be relatively easy to implement and finally give naval matters the importance they deserve.
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