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  1. #1
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Trouble Creating New Buildings

    To double check, before you decide its definitely working, have you tried it after deleting /re-naming your map.rwm - (in case you need to do that in future). Some EDB changes don't show up properly until thats done (despite not actually changing resource positions on map).

    1. Text links i thought only came from data/export_descr_buildings_enums.txt
    and data/text/export_buildings.txt do those both have correct descr and descr_short lines?

    2. From what I can see, buildings and portraits have to go in culture specific folders in UI. Whereas unit cards etc have faction specific folders under UI/units etc. If there is any work around to get everything faction specific I too would be very interested.
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  2. #2
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Trouble Creating New Buildings

    Are you saying you have carthaginian listed as a requisitie culture for a new building? I have never got that to work (though I've only tried in BI).

    You need to add the _name tags at the top of the EB file in order to get the thread text in-game. It is the name of your new building complex plus that suffix.

    faction_specific images require faction-specific buildings otherwise they will sort by culture I believe. This is because the game is hardcoded to use the image of that culture which bears the same code name as the building level.
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  3. #3

    Default Re: Trouble Creating New Buildings

    Quote Originally Posted by Dol Guldur
    Are you saying you have carthaginian listed as a requisitie culture for a new building? I have never got that to work (though I've only tried in BI).

    You need to add the _name tags at the top of the EB file in order to get the thread text in-game. It is the name of your new building complex plus that suffix.

    faction_specific images require faction-specific buildings otherwise they will sort by culture I believe. This is because the game is hardcoded to use the image of that culture which bears the same code name as the building level.
    Wow I was busy replying to Makanyane when you dropped this post. Yes I placed Carthaginian back into the faction line for the buildings and when I fired the game up there were all the buildings in the Carthaginians building browser and the descriptions indicated that all the units I had placed could be built with them. Now I havn't actually tried to build them yet so maybe their could be a problem then but they all show up fine.

    Thanks for the heads up on the string placement question. I'll try that out and test to see if the buildings are actually buildable and function properly.
    PatWest the 'Intermediate Level Modder'

  4. #4

    Default Re: Trouble Creating New Buildings

    Quote Originally Posted by PatWest
    I'll try that out and test to see if the buildings are actually buildable and function properly.
    Ok I can confirm that the buildings seem to work fine for Carthage at least. I did notice that I set Carthage up in a bad starting position. I had to add money and population, and fix an error with the city level vs building level, to finally build the first level infantry upgrade. I was able to recruit units outside their ZOR as planned.

    I still havn't found where to list the buildings so they show up in the browser but I'll use your new info to see if I can fix that. The upside is it all works and I didn't have to stiff Carthage or Numidia out of the upgrades.
    PatWest the 'Intermediate Level Modder'

  5. #5

    Default Re: Trouble Creating New Buildings

    I'm having no luck figuring out where those descriptions come from. They are definately not of part export_descr_buildings_enum.txt or text\export_buildings.txt when you look at the building browser each tree starts with a name and quick description like
    Ports- build ships and increase trade
    this designation and description do not appear in the afore mentioned files. They have to be somewhere

    Finally, Yes I'm an idiot. It was in text\export_buildings.txt hidden in the middle where it was hard to see.

    BTW- there is one small anomaly, not counting some mixed up graphics, everytime I exit the game now I get a new sound echo.
    Last edited by PatWest; 09-03-2006 at 21:17.
    PatWest the 'Intermediate Level Modder'

  6. #6
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Trouble Creating New Buildings

    Quote:
    Originally Posted by Makanyane
    To double check, before you decide its definitely working, have you tried it after deleting /re-naming your map.rwm - (in case you need to do that in future). Some EDB changes don't show up properly until thats done (despite not actually changing resource positions on map).

    Originally Posted by PatWest
    I've never know that to be the case. Every change I've ever made outside of the campaign folder worked without deleting map.rwm, in fact, they took effect immediately on saved games.
    My flaw was that I too assumed that as resources are defined in map.txt files if they were not moved .rwm could be kept. However because hidden / visable resources are relevant in EDB if you have made previous changes to introduce / revise them, they don't neccessarily kick in till you delete .rwm with possibly suprising results!,
    I'd still suggest that you test deleting map.rwm, if all still works afterwards you can smirk lots!!!!!

    Sorry can't help with sound files as I normally turn music etc off in options.
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  7. #7

    Default Re: Trouble Creating New Buildings

    Quote Originally Posted by Makanyane
    My flaw was that I too assumed that as resources are defined in map.txt files if they were not moved .rwm could be kept. However because hidden / visable resources are relevant in EDB if you have made previous changes to introduce / revise them, they don't neccessarily kick in till you delete .rwm with possibly suprising results!,
    I'd still suggest that you test deleting map.rwm, if all still works afterwards you can smirk lots!!!!!

    Sorry can't help with sound files as I normally turn music etc off in options.
    Well I didn't mean to smirk. I'ts just changes that don't involve the campaign folder are not effected by map.rwm. Resources, hidden and otherwise do involve the campaign folder, so if any changes are made to them you would have to delete map.rwm to see the effect. If you added new hidden resources to the EDB and the descr_regions file you would have to delete map.rwm or you would get a CTD even if you tried to play a saved game.

    My ZOR system had been up and running for almost a year starting on Mundus Magnus and now BB WarMap. I finally decided to add buildings to allow recruiting outside a factions homeland. It was the first time I had added buildings and it really just boiled down to a typo. I hate that! Since I never changed any resources I knew deleting map.rwm wasn't necessary.

    BTW- I have music turned off too, it's just an echo of that shutdown, gong/cymbol crash, noise you hear when quiting.
    Last edited by PatWest; 09-04-2006 at 10:51.
    PatWest the 'Intermediate Level Modder'

  8. #8

    Default Re: Trouble Creating New Buildings

    Quote Originally Posted by Makanyane
    To double check, before you decide its definitely working, have you tried it after deleting /re-naming your map.rwm - (in case you need to do that in future). Some EDB changes don't show up properly until thats done (despite not actually changing resource positions on map).
    I've never know that to be the case. Every change I've ever made outside of the campaign folder worked without deleting map.rwm, in fact, they took effect immediately on saved games.

    1. Text links i thought only came from data/export_descr_buildings_enums.txtand data/text/export_buildings.txt do those both have correct descr and descr_short lines?
    When I right click on building icons all the descriptions for the buildings are correct. It works just like adding descriptions for units. The building browser window on the other hand doesn't have names in front of the building tree's for each, 3, strings of buildings I created. Their must be another text file just for the building browser window.

    2. From what I can see, buildings and portraits have to go in culture specific folders in UI. Whereas unit cards etc have faction specific folders under UI/units etc. If there is any work around to get everything faction specific I too would be very interested.
    On this question it's just that many cultures don't have their own building folder and share different tga's from other cultures. Carthage the only one other than the romans I've checked so far never had any tga's. It is using the Roman one for the building icon and the Eastern one for the constructed tga.
    PatWest the 'Intermediate Level Modder'

  9. #9
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Trouble Creating New Buildings

    Reading the DUB (descr_ui_buildings.txt) part of the Complete EDB Guide may help you...




    https://forums.totalwar.org/vb/showthread.php?t=50439
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