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  1. #1
    Member Member Shark974's Avatar
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    Jun 2005
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    Default Re: Is the mod still alive?

    Quote Originally Posted by Ciaran
    Getting units ingame is all you need? Are the stats and descriptions already defined? Then it´s a child´s play (though a chore) and I could offer you to help out. Developing and balancing and the stats or designing (and researching) the descriptions myself, however, is a bit out of my available capacity at the moment.

    So, if you are still in need at sunday, send a PM.
    Descriptions and all graphic stuff are ready, several statistics must be done (but we have a good tutorial in the inner forum), I will contact you by pm soon.

  2. #2

    Default Re: Is the mod still alive?

    I´m waiting for it.
    By the way, I´ve taken a look into your setup for the mod and, forgive me the harsh expression: It´s a complete mess, at least from a modding point of view. Perhaps that ws the idea, to keep people from messing with your mod, but to work on it The basic setup is to use the modswitch functionality, which is nice, but at the same time it requires a couple of changes in the vanilla files as well, namely the patch1.pak and the music files, messing up an otherwise perfectly fine install. You should have done it consequently, either everything using the modswitch or do a complete overwrite. I don´t have the slightest idea how to efficiently work on the files, since, in order to run, I assume everything needs to be packed into the patch1.pak. Not to mention that with the setup being as it is, I can hardly send the modded files back to you on a regular basis since I only have a limited data volume for each month. My best idea at the moment is that I´ll do either a complete setup for the modswitch or will do a complete overwrite of the original data folder with the one extracted from the patch1.pak, so I can easily send over the respective txt files once they´re done (for the units that should be dmb, edb, edu, edu_enums and the file for the text folder, right? You´ve got the models and textures already, after all).

  3. #3

    Default Re: Is the mod still alive?

    I'm playing citadel with the "-mod:citadel" function. Please, make the next release "-mod:citadel" friendly too.

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