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Thread: muskets vs.longbows in MTW2

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    Default Re: muskets vs.longbows in MTW2

    Quote Originally Posted by cannon_fodder
    Perhaps CA needs to introduce (if they haven't already, I don't actually know) another value in ranged unit stats, which has to do with how much energy the projectile loses over a certain distance. Max, effective kill, and ideal ranges need to see representation for the arquebuse's merits to truly show.
    This has never been in the Total War battle engine. The projectile has constant energy which makes it impossible to properly model the ballistics. If you make the weapon highly effective at short range, it's too effective at long range. If you make the weapon have low effectiveness at long range, it's too weak at short range, although if you balance the morale, then you can get a routing effect at short range.


    Quote Originally Posted by Myrddraal
    True, but a bowstring isn't very effective if it gets wet.
    In the older battle engine, bows had reduced accuracy in rain. The amount of the reduction depended on how hard it was raining (light, medium or heavy). The range of 120 meters which represented an effective range rather than a maximum range wasn't reduced.

    Inadvertently, muskets didn't fire in rain in original STW, but this was changed in WE/MI so that they did. I then was able to measure another effect which was misfires in rain. Light rain had 25% misfires, medium rain 50% misfires and heavy rain 75% misfires.
    Last edited by Puzz3D; 09-11-2006 at 22:19.

    _________Designed to match Original STW gameplay.


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