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  1. #1
    Curse of Atlantis developer Member Neon twilight's Avatar
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    Default Curse of Atlantis - Total War

    This mod is a fiction mod, but there'll not be any orcs/dragons ect... magic things are well hidden to make them really fantastic and rare.

    What it covers ? :
    This mod covers what happened to the Atlanteans after the fall, fleeing by sea some of them get to other civilizations, like a certain Remos (Remus) and Reimulos (Romulus) founded a city in italy but it's an other story. But the major part of the Atlantean decided that they had nothing to do with "inferiors" and they traveled by sea and were caught in a strom. Few ships were lost but the majority was able to land in a new land. Most ships were unrepairable, so the Atlantean leader decided to burn all the remaining ships and to settle his people in this new world. Soon the Atlanteans discovered that they weren't the only humans there...

    Few features :
    - It'll have 9 original factions (all playable) with different designs and esthetics reflecting their fictional culture.
    - The mod WILL feature a camp map.
    - One of my aims is to make this mod realistic in it's gameplay and also challenging.

    I've lot of things done but I'll show them only when they're really finished.

    Few additional comments/informations :

    About MTW 2 : If I have motivation there'll be a sequel of this mod on the MTW 2 engine.

    When it'll be done ? : It'll be done, when it's done !

    Sources : This mod is done by "pure" imagination but really inspired by the antiquity period in all the world.

    Ps. Sorry to repeat "really" like an owl every two lines

    And don't hesitate to comment or ask questions.

    Aproximative progress bar :
    Campaign map : 20%
    Campaign balancing : 10%
    Background story : 90%
    Units graphics : 95%
    Balancing/unit stats : 30%
    Music/new sounds : 90%
    Gui/Loading screens/icons : 60%
    Descriptions/Unit cards : 60%
    Last edited by Neon twilight; 10-14-2006 at 00:21.
    "If you know the enemy and know yourself you need not fear the results of a hundred battles."- Sun Tzu
    "You can do everything with bayonets, but you are not able to sit on them" - Otto Von Bismarck
    "People love chopping wood. In this activity one immediately sees result" -Albert Einstein


    Curse of Atlantis a fantasy mod for RTW 1.5
    https://forums.totalwar.org/vb/showthread.php?t=68781

  2. #2
    Curse of Atlantis developer Member Neon twilight's Avatar
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    Default Re: Curse of Atlantis - Total War

    The Altanteans

    First of all I wish to thank again Cauis Britannicus who allowed me to use his skins as base for mine, Pinnarius for his horse pack and Europa Barbarorum and it's annimator alin for the annimations.

    The Atlanteans are a proud navigators, thier prefered weapons are swords, spears and javelins. They rely on well equiped infantry supported by few archers and small cavalry units. They're also able to build war machines such as balistas. Thier warfare and look is a mix of roman and greek, but far superior and advanced in some ways. I do not preview all of thier units to keep some surprises when the mod will be released. As the Atlanteans are a sea people they often use motives that represent the sun and the winds.

    I prefered to show them in battle than in 3dsmax renders to show how they're realy in game in large units.


    In time of war even the mosdest Atlantean citzen can be mustered to fight in compact units of disicplinated spearmen. They have a large shield to protect them from ennemy fire, a leather amour and a pair of javelins to throw before the engagement. They form the backbone of an Atlantean army.


    A part of the Citzens, often the more agile, are also mustered to act as skrimishers on the battlefiled. They're very similar the the greek peltasts but have leather armour and larger shields and a sword what can make them usefull to fight other light troops in close combat.


    Those citzen operate in small light cavalry unit, thier role is to harash the ennemy and prushue routers. They're equiped with a leather armour, a small shield javelins and a spear.


    Those soldier are professionals, they form the second line behind the citzen they're equiped with a large shiled, javelins and a longswords.


    Those soldiers are a special unit made to break heavy armoured formations, but thier lack of shiled makes them very vulnerable to arrows.


    The Atlantean marine is a good force that can be sometimes deployed for land battles. They're a mix of swordmen and archers.


    The harpooners are a special unit of the marine. Primarly used for fishing, thier harpoon is infact a deadly weapon, superior to the javelin. They can rain death on the ennemy before the engagement well protected behind thier massive shields.


    Alteantean sometimes deploy an heavy cavalry equiped with very long spears. As they're not very well armoured they're vulnerable to archers and must retreat after the charge to avoid beign slaughtered in close combat.


    The pruple gard is the true elite of the Atlanean people, they gard the generals and are sometimes dispatched as officier in other corps. They're equiped with spears and swords. An Atlantean general always fight on foot what make him less mobile, but the purple guard lead by the general can change a day or lead they army to a glorious death...
    Last edited by Neon twilight; 09-10-2006 at 11:25.
    "If you know the enemy and know yourself you need not fear the results of a hundred battles."- Sun Tzu
    "You can do everything with bayonets, but you are not able to sit on them" - Otto Von Bismarck
    "People love chopping wood. In this activity one immediately sees result" -Albert Einstein


    Curse of Atlantis a fantasy mod for RTW 1.5
    https://forums.totalwar.org/vb/showthread.php?t=68781

  3. #3
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Curse of Atlantis - Total War

    Nice work so far, keep it up

  4. #4
    Curse of Atlantis developer Member Neon twilight's Avatar
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    Default Re: Curse of Atlantis - Total War

    I'm looking for someone who can write good english mainly for unit descriptions, story ect... or who can a least correct my texts if intrested just PM me.
    "If you know the enemy and know yourself you need not fear the results of a hundred battles."- Sun Tzu
    "You can do everything with bayonets, but you are not able to sit on them" - Otto Von Bismarck
    "People love chopping wood. In this activity one immediately sees result" -Albert Einstein


    Curse of Atlantis a fantasy mod for RTW 1.5
    https://forums.totalwar.org/vb/showthread.php?t=68781

  5. #5

    Default Re: Curse of Atlantis - Total War

    hey, i can write english pretty well if you need my help, i ws looking to start a mod, but i decided to join one. here is an example of a greek legionarie i modded into the game before i got xgm:

    {greek_legionary} Argyraspid Legionaries

    {greek_legionary_descr}
    As the Greek war machine waged war across the lands of the Mediterranean, the Generals came to realize that as the Greek armies could defend very well and could attack well if need be, the greeks lacked the offensive power of some of the other nations vying for power. The answer came from across the Ionian sea, where the Romans were slowly rising to power. The Greeks adopted the Roman Legionaries and used them to great effect in laying siege when attacking.

    {greek_legionary_descr_short}
    The Greek need for more offensive punch and talent for adopting good ideas is given solidity in the shape of these Legionaries - copies of the Roman originals!


    so just tell me if you want my help.

  6. #6
    Curse of Atlantis developer Member Neon twilight's Avatar
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    Default Re: Curse of Atlantis - Total War

    People of Dalaran

    Yep I did gave up or being lazy this week, I worked mainly the battle part of the mod, adding music icons, changing the UI,modifiyng Northen Hammer warcry mod for my needs and finally finished one faction : People of Dalaran


    (The good old scipii icon changed into the faction icon of barbarians, roman fanatics accept my appology , anyway I think it suits them well)

    Dalaran is a confederation of people living in the northen part of this lost continent. Dalara has an history of internal fightings since ages and united only since one century to counter the growing threat of the Empire (the empire will be prewieved next time). They're hardy people, strangly similar to northen european early cultures so they can be called "barbarians". They identify them to annimals and worship thier ancestors in a way similar to northen american tribes. Honnor and strengh are also important values for them.

    In battle they rely on a fast and powerfull light infantry/skirmisher force, only elites can afford heavy armours. Thier prefered weapons are the double handed axe, javelins, swords and spears and don't like the bows because they're not very efficient in cold climate and they grow few horses. Again not all units are in the preview.


    A Dalaran warlord leading his men in the exploration of a forgoten temple.


    Young wolf band : In time of war young men have to make thier proof and the fast runners are selected to be a part of those skirmishers.


    Badger band : Dalaran only respect honnor, strengh and experiance they younger men not selected for the wolfs band have to make thier proof with a double handed axe charging the ennemy to cut them in peices, dishonnored men are also a part of this band trying to recover thier pride. As they don't wear any armour they're very vulnerable and sould be used carefully, they have high morale.


    Deer band : These are older and experienced men, they form a solid line of spearmen using thier weapon overhand.


    White wolf band : These men are experienced full time soldiers, they're probably the best skirmisher of the continent acting as light infantry once they're out of javelins. They use a spear as second weapon to counter cavalry.


    Serpent band : The serpent bands are formed by few hardened veterans trained to furtivity and guerrilla theire job on the battle field is to ambush ennemy, harash him and provide thier excellent fighting skills to support other units.


    The Bison band : Those fighters are the only heavy armoured dalaran infantry units, they're veterans and often chosen to escort the general on the battle field as it's not suitable for a Dalaran warlord to be mounted as it's easiest to flee the battlefiled like those imperial cowards !


    Heavy cavalry (Kastaphractkos) : Despite the fact the Dalaran don't like horses, they quickly understood the power of heavy armoured cavalry after a crushing defeat against the empire (maybe one of the "historical" battle of the mod) they adapted this new force to their fashion making a savage and fearful armoured cavalry unit.

    I've found someone for the texts no further need to apply.
    Last edited by Neon twilight; 09-10-2006 at 15:07.
    "If you know the enemy and know yourself you need not fear the results of a hundred battles."- Sun Tzu
    "You can do everything with bayonets, but you are not able to sit on them" - Otto Von Bismarck
    "People love chopping wood. In this activity one immediately sees result" -Albert Einstein


    Curse of Atlantis a fantasy mod for RTW 1.5
    https://forums.totalwar.org/vb/showthread.php?t=68781

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