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Thread: I've been invited for a Med2 preview event... post questions here.

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  1. #1

    Default Re: I've been invited for a Med2 preview event... post questions here.

    will you CA make patches until if possible there are no more bugs in M2TW?
    can you make a new culture and religion?

    i also second that Froggie should be able to go. why even her great guide is a sticky at the RTW forum at the com.

    i believe Froggy lives at the pond.
    Last edited by The Spartan (Returns); 09-05-2006 at 22:36.

  2. #2
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: I've been invited for a Med2 preview event... post questions here.

    i also second that Froggie should be able to go. why even her great guide is a sticky at the RTW forum at the com.
    Let's leave that between froggy and CA no? What if she cant/doesn't want to go?

  3. #3
    In the shadows... Member Vuk's Avatar
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    Default Re: I've been invited for a Med2 preview event... post questions here.

    When will they release the system requirements?!!!!!!!!!!!!!
    Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.
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    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: I've been invited for a Med2 preview event... post questions here.

    Of course I want the obvious:

    Battlespeed: Does it really feel slower and more balanced than RTW?
    Killspeed: Has it been toned down?
    AI: Both strategic and battlefield, but the battlefield is the most important. How does it feel compared to RTW (even MTW if you can remember that enough)?
    Cavalry: Less overpowered compared to RTW?

    But I also want something else:

    Recruitment pools: Do they really make a difference, or can you still crank out masses of elite units? How many tiers are there (peasants, militia, professionals, elite, cavalry, elite cavalry, ect)?
    Stacking penalty: Has it returned? Is there a penalty for stacking units on top of each other on the battlefield like in MTW and STW?
    You may not care about war, but war cares about you!


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    Swarthylicious Member Spino's Avatar
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    Default Re: I've been invited for a Med2 preview event... post questions here.

    Moddability - How moddable is MTW2 compared to RTW? If possible try to get one of the developers to cite a specific example of what modders can do with MTW2 that they couldn't do with RTW.
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  6. #6
    Member Member sunsmountain's Avatar
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    Default Re: I've been invited for a Med2 preview event... post questions here.

    Campaign map AI, stacks grouped with leaders?
    Battle Map AI, coordinated attacks?

    Movement speeds, have they gone down?
    Kill rates, have they gone down?

    What is and isn't moddable, in particular:
    - Fatigue
    - Probability to hit (for a normal melee attack) and
    - Movement speeds per unit type.

    Can you choose between mission or is every mission given randomly?
    Can you win by completing missions and getting glory points or is the only way to win to capture 15 (short) / 45 (large) settlements?

    @Soulflame: Veel plezier gewenst!
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  7. #7
    In the shadows... Member Vuk's Avatar
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    Default Re: I've been invited for a Med2 preview event... post questions here.

    Quote Originally Posted by Kraxis
    Of course I want the obvious:

    Battlespeed: Does it really feel slower and more balanced than RTW?
    Killspeed: Has it been toned down?
    AI: Both strategic and battlefield, but the battlefield is the most important. How does it feel compared to RTW (even MTW if you can remember that enough)?
    Cavalry: Less overpowered compared to RTW?

    But I also want something else:

    Recruitment pools: Do they really make a difference, or can you still crank out masses of elite units? How many tiers are there (peasants, militia, professionals, elite, cavalry, elite cavalry, ect)?
    Stacking penalty: Has it returned? Is there a penalty for stacking units on top of each other on the battlefield like in MTW and STW?

    Killspeed was fine, sometimes unrealistically slow. If the do that and take away the speed control the # of battles you can fight in a given amount of time will be seriously decreased.

    Battlespeed is fine: If you don't want it high, don't turn it high.


    Cavalry: Less overpowered compared to RTW????????????!!!!!!!!!!!!!!
    Are you out of your mind, it was excellent. You are asking them to do away with all the ground they just made!

    UP Cavalry charge bonus!!!! UP ballistic damage!!!!!!!!!!!


    LONG LIVE ROME TW GAMEPLAY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    MUHHHAAA
    Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.
    Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.

    Everything you need to know about Kadagar_AV:
    Quote Originally Posted by Kadagar_AV View Post
    In a racial conflict I'd have no problem popping off some negroes.

  8. #8
    Bland Assassin Member Zatoichi's Avatar
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    Default Re: I've been invited for a Med2 preview event... post questions here.

    I fear a can of worms has been opened...

    I personally didn't like the movement or kill speeds in RTW compared to MTW, as Kraxis stated. I also understand that these increased speeds were not a problem for others.
    Maybe if this was controllable by the individual player via the GUI as part of the options (i.e. without the need to mod text files) we could all be happy?
    Alternatively, giving the ability to mod individual unit speeds would be a good compromise (yes, I know that doesn't work for MP, but I don't play MP...)

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