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Thread: I've been invited for a Med2 preview event... post questions here.
Soulflame 21:48 09-07-2006
So here is the compiled list of questions. It's obviously very long, I tried to combine questions so that they can tell a story about a single subject and don't answer just with yes or no. I can probably skip the 'large questions', as I think those will probably get some coverage time by the developers as they are big changes that are a large part of Med2.
I hope I can get some stuff answered without asking as well, just by playing (mostly the campaign and battle stuff)
It's all very abbreviated since I don't like making set questions in advance. So most are just keywords so I know in what direction to ask.
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Modding:
1. Harcoded Limits. Which removed, altered etc.
2. Faction Limits (21? 30?)
3. In-game map/campaign/battle editor?
4. AI moddable? In which fashion?
5. Any mod tools planned? (editors, import/export etc)
6. Playermade cutscenes? Tools?
7. 3d format same as RTW? How about the individuality of soldiers?
8. Fatigue moddable?
9. Movement speed per unit moddable? Chance to hit? (killrate)
10. Example(s) of something that wasn’t moddable in RTW, but is in Med2

Battle:
1. AI improved?
2. Siege AI improved? Sieges, Town squares and low garrisons
3. Artillery on walls? Artillery fortifications? Tower range + Rate of fire
4. Unit speeds & Kill ratios
5. ‘squeezed to tight’ penalty?
6. Fatigue, easier to see in battle?
7. Ship battles? Ship AI?
8. Heat/armor penalty?
9. Siege weapons? Still sap/ladders etc?
10. Pathfinding

Campaign & Mechanics:
1. Generals promoted with titles at will like MTW?
2. Which (21?) factions are playable? Which after modding and which after unlocking? (Aztecs only ones in America? How many mongol factions?)
3. Faction unlocking mechanism the same as RTW? First 5 playable factions ‘more enjoyable’ (more work done), or ‘intro’?
4. Supply/Food system that was once slated for RTW?
5. Recruitment Pools; how does the AI cope and how much does it impact the game?
6. Transition of late game units? (Gunpowder event?). Techtree from American factions like barbarians in RTW? Balanced against the rest?
7. Nationwide economy policy settings?
8. Possible to instigate a coup and kill the king for a new royal line like MTW?
9. Repetition/balance concerning factions; some factions always lose?
10. Re-emerging factions?
11. Civil war, how does it work?
12. Land-bridges? Where are all of them? Always usable?
13. Weather
14. Turn/no more years?
15. How much of America is accessible?
16. Era’s in the game? (like MTW, early, late, high)
17. Different mercenaries over time?
18. Crusading armies, what happens upon failing? And what on winning? Control?
19. Pathfinding
20. Rebels/Brigands. Rebellion still puts army outside city?
21. Invading Army; Pillage & Burn?
22. King’s Trait affects Kingdom?
23. Ballistics changed?
24. Unconventional weapons? (Poison + Greek fire) Elephant cannons? Which faction?
25. Squalor still in, how much impact?
26. Deserting troops?
27. Missions, which, can you choose between multiple? Alternate win possible with mission points?
28. Characters; Russia has ‘dread’, England ‘chivalry’, no more management & influence.. why? Retinue’s exchangeable like RTW?
29. City view altered?
30. Feudalism in?


Religion:
1. Protestantism in the game?
2. Orthodox religion overshadowed? (no Jihad or Crusades)
3. What can you do as Pope? Examples. Multiple popes possible?
4. Can the Paupacy be captures/destroyed/become proctorate?
5. Heretics, Inquisitors, Priests etc. Inquisitors not buildable?

Other:
1. Which Historical Battles?
2. More custom battle maps?
3. Online ranking?
4. Battle replays like in MTW?
5. Interface changes?

System:
1. Game Requirements; minimum, recommended and 4vs4 multiplayer
2. Demo release? Store release?
3. Dual Core support? 64 bit support? SLI, Crossfire, multiple monitors?
4. Map with the game like RTW?
5. Expansions small and fast like Alexander, or bigger and store like BI?

Large questions;
1. Diplomacy? AI, changes, interface.
2. What changed in trade/economics?
3. Castles vs cities. Small towns? Role of fortifications increased? (tower/forts)
4. Improved Assassination & Espionage?
5. New agents? Roles?

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I hope I can get it all done and also still play the game a bit :p.

Cheers,

Harm - aka Soulflame

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