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Thread: New Faction Preview - The Turks

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    Default New Faction Preview - The Turks


  2. #2
    Member Member Darth Nihilus's Avatar
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    Default Re: New Faction Preview - The Turks

    Looks good. That monster bombard is going to be interesting to use.
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    Dux Nova Scotia Member lars573's Avatar
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    Default Re: New Faction Preview - The Turks

    Also it looks like what everyone though was Ottoman infantry with a halbred is actually halbred militia. While bow armed Ottoman infantry are back.
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    Default Re: New Faction Preview - The Turks

    They don't mention those Elephant musketeers in the preview but they're in the video

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    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: New Faction Preview - The Turks

    What I find disappointing is that nothing is mentioned about stakes for some of the turk archer units.


    CBR

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    Member Member Polemists's Avatar
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    Default Re: New Faction Preview - The Turks

    Well first off as one person mentioned there are some units missing. I doubt they give you every single peice of info as I'm sure CA wants one or two surprises per faction still.

    I'll be honest my favorite thing to do as turks was try and convert everyone else haha. Anyway they look really strong, i'm impressed. I thought maybe elephants, a few gun units. I am happy though, they have there own unique style of infantry, archers, and those pots look scary.

    Now if only I could travel through time and bring back some flaming pigs

  7. #7

    Default Re: New Faction Preview - The Turks

    I now have a suspicion the elephant musketeers might be mercenaries since there is a screenshot of the Turkish unit selection panel in custom battle mode and the elephants aren't there.

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    Member Member the_mango55's Avatar
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    Default Re: New Faction Preview - The Turks

    Look how mean the halberds look on the JHI!
    http://pc.ign.com/articles/737/737316p1.html

    This was the faction I wanted to see, and wasn't dissapointed.

    And I'm extremely happy about the Jannissary Musketeers, I have always wanted to play with a hybrid gun/melee unit.
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    Senior Member Senior Member econ21's Avatar
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    Default Re: New Faction Preview - The Turks

    Quote Originally Posted by Polemists
    Well first off as one person mentioned there are some units missing. I doubt they give you every single peice of info as I'm sure CA wants one or two surprises per faction still.
    No, I think the faction previews are exhaustive - they match up 1:1 with with what you can buy in the custom battle screenshot, see:

    https://forums.totalwar.org/vb/showthread.php?t=69721

    I don't think "elephant musketeers" were a mainstream Ottoman unit. Maybe it is an exotic mercenary or reward for a mission?

    CBR, I agree about the stakes but at least the game should be moddable to include them.

  10. #10

    Default Re: New Faction Preview - The Turks

    stakes are probalby restricted to longbowman/a few select european bowmen.

  11. #11
    Hellpuppy unleashed Member Subedei's Avatar
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    Default Re: New Faction Preview - The Turks

    I know the first faction i am going 2 play...."Bring on those Bombards all the way up to Vienna & smash the infidels" [just kiddin´, I am Catholic myself & live in the area...well, on world scale]!!!! Huuuurrrray!!!!!!
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    MTR researcher - Scandinavia Member Ringeck's Avatar
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    Default Re: New Faction Preview - The Turks

    Quote Originally Posted by A. Smith
    stakes are probalby restricted to longbowman/a few select european bowmen.
    It seems like all the "professional" (i.e. non-peasant and non-tribal, like "Lithuanian archers") archers in the polish previews can set down stakes. I really don't see why any archers shouldn't have the ability (it's going to be pretty restrictive as it immobilizes the archers). While I know of relatively few examples of spesifically archers building field fortifications, it is rather common for infantry to do so in general, especially when facing armies with cavalry superiority.

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    His higness, the Sultan Member Randarkmaan's Avatar
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    Default Re: New Faction Preview - The Turks

    stakes are probalby restricted to longbowman/a few select european bowmen.
    Really unfair actually, especially considering the fact that the Ottoman infantry at Nicopolis placed lots of wooden stakes to protect themselves.
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  14. #14

    Default Re: New Faction Preview - The Turks

    I miss the Ghazi infantry and Futuwwas but I suspect they will be jihad units.

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    Member Member scourgeofrome's Avatar
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    Default Re: New Faction Preview - The Turks

    The unit list looks awsome. Here are my favorite ones.

    1. Monster Bombard (Big guns=Big,explosive fun)
    2. Sipahis (Armoured Horse Archers.Sign me up)
    3. Naffatun (Flaming Pots of DOOM)
    4. Hashishim (Assasins on the field.Sweet)
    5. Qapukulu (Maces+Cavalry=Pain)
    6. Ottoman Infantry (I loved these guys in MTW)


    Maybe I'll play as the Turks first?

  16. #16

    Default Re: New Faction Preview - The Turks

    Who wants to see the Turks capital? :)
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    Just an Oldfart Member Basileus's Avatar
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    Default Re: New Faction Preview - The Turks

    I reckon its going to be tough with the byz, nice mixture of units for the turks

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    MTR researcher - Scandinavia Member Ringeck's Avatar
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    Default Re: New Faction Preview - The Turks

    Quote Originally Posted by scourgeofrome
    The unit list looks awsome. Here are my favorite ones.

    [LIST=1][*]Monster Bombard (Big guns=Big,explosive fun)
    I sure hope the cannonballs won't explode. The Basilic was made for knocking down walls, not pretending to be a howitzer...

  19. #19

    Default Re: New Faction Preview - The Turks

    Hmmm, I guess those faction preview screens were a bit outdated (that had labelled JHI as OI).

    I loved the Turks last time around it looks like they're still awesome, although it looks like they're going to have more trouble with armor long range until they get their Janissary Musketeers. I'll also miss the JI, although maybe the OI will be better fighters this time around (even if they lost their effective vs armor axes).

    I think HashishiM was a typo; in the description they spell it HashishiN, which is more accurate.

    It is weird that IGN's subhead is "When you hear the elephants stomping and the bombards the Turks are on their way," and yet the Turks don't have any elephant units.

  20. #20
    Member Member scourgeofrome's Avatar
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    Default Re: New Faction Preview - The Turks

    Quote Originally Posted by Ringeck
    I sure hope the cannonballs won't explode. The Basilic was made for knocking down walls, not pretending to be a howitzer...
    Hey, as long as something is destroyed with a huge gun, I'm happy. With those guns you go from this ,to this , and finally this (You) + (Enemy) .

  21. #21

    Post Re: New Faction Preview - The Turks

    Finally!! Lets take a look at them...
    - - - - -


  22. #22
    Qarama Member Bakma's Avatar
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    Default Re: New Faction Preview - The Turks

    good news :D

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    PapaSmurf Senior Member Louis de la Ferte Ste Colombe's Avatar
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    Default Re: New Faction Preview - The Turks



    ...

    And I read in the MP blog that upgrades won't affect missile strenght, right when the Turks faction is out
    I guess the days of the hybrid turk army are over

    ...



    That feature looks so much like a CBR designed "feature" that I'll blame him for that

    What's next? They'll take out the wood?

    Louis,
    [FF] Louis St Simurgh / The Simurgh



  24. #24

    Default Re: New Faction Preview - The Turks

    In MTW, updrades didn't affect missile attack either, and you could deploy hybrid armies... So, keep the faith ;)


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    PapaSmurf Senior Member Louis de la Ferte Ste Colombe's Avatar
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    Default Re: New Faction Preview - The Turks

    Sure it idid...


    But I meant upgrade discount

    Louis,
    [FF] Louis St Simurgh / The Simurgh



  26. #26

    Default Re: New Faction Preview - The Turks

    Wow the Walls of Constantinople will fall like a stack of cards against those monster cannons.

    I think i've just found my second favourite faction.

    After all, how likely is it that an even more fierce and formidable race of nomadic warriors sweep down from the steppes?
    Nice little hint to the arrival of the Mongols and Timurids..........I wonder if they will be a major problem for the Turks.
    Last edited by CaesarAugustus; 10-05-2006 at 21:38.

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    Member Member the_mango55's Avatar
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    Default Re: New Faction Preview - The Turks

    Quote Originally Posted by Louis de la Ferte Ste Colombe


    ...

    And I read in the MP blog that upgrades won't affect missile strenght, right when the Turks faction is out
    I guess the days of the hybrid turk army are over

    ...



    That feature looks so much like a CBR designed "feature" that I'll blame him for that

    What's next? They'll take out the wood?

    Louis,
    I don't get this post at all. Why would you not be able to use a hybrid army again? The upgrades will still make the melee attacks better, which is important for hybrid units.

    and what do you mean by "They'll take out the wood"?
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  28. #28

    Default Re: New Faction Preview - The Turks

    i dont know, honest to god i dont know

  29. #29
    PapaSmurf Senior Member Louis de la Ferte Ste Colombe's Avatar
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    Default Re: New Faction Preview - The Turks

    Ok, in MTW, one of the main strenght of the Turkish army was the ability to field an "hybrid" army*, an army made nearly entirely of shooter, such as Janissary infantry, Ottoman infantry, etc...

    That army relied on a few MTW features to work really well, mainly valour upgrade improving (slightly) missile accuracy, and more importantly, missile troops getting a SWEET discount on upgrade cost which helped to field those nice v3 jan inf or v4 otto inf at an affordable cost.

    Valour upgrade improving missile accuracy is a thing of the past (see multiplayer blog).
    Missile discount on upgrade is also gone, since RTW (instead, upgrade costs are not a fixed % of the troop cost, so I guess if there are discount of that sort, it will be factored in the upgrade price of each individual unit).
    Hence, I am pissed

    Mordred is right to point there is hope: it will depend on upgrade structure cost, so far unknown. And it's so different from MTW anyway that it does not really compare.

    Louis,

    * ok, in early the light cavalry selection was also great to play with...

    PS: and woods matter because of... errr... mushroom
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  30. #30
    PapaSmurf Senior Member Louis de la Ferte Ste Colombe's Avatar
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    Default Re: New Faction Preview - The Turks

    Otherwise, and without jest, it's intriguing the roster do not have any kind of real "line" infantry.

    Most of the heavy infantry units are in the halberd, anticavalry department. So I guess that the role of MAA in Turkish army will still go to Otto inf or Jan inf.

    Cavalry looks medium. Will mace armed Qapukul be armour piercing? That would make them an anticav cavalry unit of some sort. Cavalry charge is not going to be the winning factour for the turk...

    Louis,
    [FF] Louis St Simurgh / The Simurgh



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