Results 1 to 30 of 56

Thread: desert battles

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Member gunslinger's Avatar
    Join Date
    Nov 2005
    Location
    Illinois
    Posts
    267

    Default desert battles

    Has anyone heard whether units will be able to remove armor before a battle to avoid stamina penalties when fighting in the desert? Using stacks of militia sergeants (who should have been at home protecting their own cities) to take out the whole of Northern Aftrica and the Middle East was always a bit annoying in MTW.

    Also, has anyone seen any good screenies of a big European Army fighting a big Muslim Army in the desert? If so, please post a link.
    'People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.'

    —George Orwell

  2. #2

    Default Re: desert battles

    just go to gamespot pics, or most of the other screenshot pages - they all have pictures of crusade armies fighting in the desert. I don't hav the link, but it's in the screesnshot and video sticky.

  3. #3

    Default Re: desert battles

    I doubt it alot. Anyway, you can always hire mercenary units whom are capable of fighting in desert with relative ease.

  4. #4
    Knight who says NI! Member Crusader Invasion's Avatar
    Join Date
    Aug 2006
    Location
    USA
    Posts
    45

    Default Re: desert battles

    I don't even think there are desert penalties.

  5. #5
    Member Member Darth Nihilus's Avatar
    Join Date
    Aug 2006
    Location
    The New World
    Posts
    190

    Default Re: desert battles

    I certianly hope there are penalties like the original. Brings back memories of me playing as the Byzantines and having the Kataphracts in the desert tire in like 1 minute because of their massive armour.
    "All that is necessary for the triumph of evil is that good men do nothing." -Edmund Burke

  6. #6
    Enlightened Despot Member Vladimir's Avatar
    Join Date
    Aug 2005
    Location
    In ur nun, causing a bloody schism!
    Posts
    7,906

    Default Re: desert battles

    Not having heat effects in the game would be a game breaker. I'm not sure how it was in R:TW but if the Islamic factions have to contend with unhindered Catholics in the desert they'll be devestated.


    Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
    Quote Originally Posted by Evil_Maniac From Mars
    How do you motivate your employees? Waterboarding, of course.
    Ik hou van ferme grieten en dikke pinten
    Down with dried flowers!
    Spoiler Alert, click show to read: 



  7. #7
    Grand Patron's Banner Bearer Senior Member Peasant Phill's Avatar
    Join Date
    Feb 2006
    Location
    Somewhere relatively safe, behind some one else, preferably at the back
    Posts
    2,953
    Blog Entries
    3

    Default Re: desert battles

    I fear there won't be heat penalties. I can't prove it or anything, just a suspicion. I've seen fire arrows, cannons and muskets being used in the pouring rain so I fear that weather will have little to no effect on the battles.

    I hope I'm wrong and that the video with the muskets, fire arrows and cannons in the rain was just for promotion or in an arcade setting. Those complexities were what made the battles fun and diverse.
    Quote Originally Posted by Drone
    Someone has to watch over the wheat.
    Quote Originally Posted by TinCow
    We've made our walls sufficiently thick that we don't even hear the wet thuds of them bashing their brains against the outer wall and falling as lifeless corpses into our bottomless moat.

  8. #8

    Default Re: desert battles

    In MTW1 you couldnt use cannons while it was raining... they wouldnt change that.

    Secondly, if it is light enough rain a flaming arrow will not go out... its going too fast.

  9. #9
    AKA Leif 3000 TURBO Senior Member Leet Eriksson's Avatar
    Join Date
    Feb 2002
    Location
    n0rg3
    Posts
    3,510

    Default Re: desert battles

    Quote Originally Posted by Vladimir
    Not having heat effects in the game would be a game breaker. I'm not sure how it was in R:TW but if the Islamic factions have to contend with unhindered Catholics in the desert they'll be devestated.
    Islamic factions will get more balanced this time around(increased unit count, which probably means more unit variety, and probably buffed statistics for islamic units), much like the desert factions in RTW.
    Texas is Gods country! - SFTS
    SFTS = The rest =


  10. #10

    Default Re: desert battles

    "I'm no historian, but I'm pretty sure I've heard that heat and lack of knowledge about the desert was the only thing that held the crusaders back"

    I think the heat effect (and the awkwardness of european armor in general) is usually vastly overestimated. While I'm sure the picture of a knight who falls off his horse and can't even move a limb or stand up is terribly amusing, a few moments of reflection should tell us obviously this has to be an exaggeration. The European warriors were not fools and phased out armor quickly enough when firearms took over.

    I'm sure we're all used to movies showing armor being more of a hindrance than a help, slowing one down but never ever stopping an arrow or turning a blade, but soldiers tend to be amongst the most practicable of people, because their life is on the line.

    I think the biggest things that held the europeans back was poor knowledge of the area, atrociously bad logistics, being massively outnumbered, and the ridiculous infighting and bickering that their multinational groups engaged in at any opportunity.

    Their heavily armored knights were an asset, and would routinely smash vastly larger arab formations if the latter would stand still like obliging fellows and let themselves get charged.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO