dear ca, please produce a disk which teaches modding your new game and includes some tools. the less intelligent and resourceful of us would like to learn how to make our game more our own.
modibility is a big selling point on your games.
dear ca, please produce a disk which teaches modding your new game and includes some tools. the less intelligent and resourceful of us would like to learn how to make our game more our own.
modibility is a big selling point on your games.
Good idea!and other idea:
Make a competition of mods
Names, secret names
But never in my favour
But when all is said and done
It's you I love
There are already many good modding guides available. Have a look in the Scriptorium for example. However, if you are looking for a step-by-step guide, I am afraid I have to disappoint you. There is no such thing, and I doubt there ever will be. There isn't a set way to create a mod. There is just various things you can change. If you want to know how to change them, go to the Scriptorium or Modding questions.
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If you're looking for something along the lines of Bethesda's program then I'm afraid that isn't possible. Modding in the Total War games have always been done from the text files itself (and external programs for the graphics thing), and MTW2 isn't likely to deviate from this.
It takes a lot of time and extra programming to make a game file suitable for an editor, you know...
Yep, but look what The Elder Scrolls Construction Set did for Morrowind.
I remember reading an interview with the guys at Bethesda, and the head guy said he was dead against including the CS, but his programmers convinced him it was a good idea. Boy were they ever right....
"I request permanent reassignment to the Gallic frontier. Nay, I demand reassignment. Perhaps it is improper to say so, but I refuse to fight against the Greeks or Macedonians any more. Give my command to another, for I cannot, I will not, lead an army into battle against a civilized nation so long as the Gauls survive. I am not the young man I once was, but I swear before Jupiter Optimus Maximus that I shall see a world without Gauls before I take my final breath."
Senator Augustus Verginius
Silent Storm is another example, the game already includes a modding manual and the necessary Maya 4 plugins. Not that that led to tons of mods being published (at least to the best of my knowledge), but it certainly is a nice treat.
I don´t see it happening for the TW series, though, as something like that is down to company policy.
I like it the way it is. It's a challenge to work out how to Mod everything. If it was easy or if we had a idiot-proof step by step guide, then many of us here wouldn't have much of a purpose here.
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