Results 1 to 14 of 14

Thread: ca please produce a modding disk

  1. #1
    Member Member highlanddave's Avatar
    Join Date
    Jun 2006
    Location
    This big blue marble called 'Earth"
    Posts
    116

    Default ca please produce a modding disk

    dear ca, please produce a disk which teaches modding your new game and includes some tools. the less intelligent and resourceful of us would like to learn how to make our game more our own.

    modibility is a big selling point on your games.

  2. #2
    Honorary Argentinian Senior Member Gyroball Champion, Karts Champion Caius's Avatar
    Join Date
    Aug 2006
    Location
    I live in my home, don't you?
    Posts
    8,114

    Default Re: ca please produce a modding disk

    Good idea!and other idea:
    Make a competition of mods




    Names, secret names
    But never in my favour
    But when all is said and done
    It's you I love

  3. #3
    Arrogant Ashigaru Moderator Ludens's Avatar
    Join Date
    Nov 2003
    Posts
    9,063
    Blog Entries
    1

    Lightbulb Re: ca please produce a modding disk

    There are already many good modding guides available. Have a look in the Scriptorium for example. However, if you are looking for a step-by-step guide, I am afraid I have to disappoint you. There is no such thing, and I doubt there ever will be. There isn't a set way to create a mod. There is just various things you can change. If you want to know how to change them, go to the Scriptorium or Modding questions.
    Looking for a good read? Visit the Library!

  4. #4
    American since 2012 Senior Member AntiochusIII's Avatar
    Join Date
    Jan 2005
    Location
    Lalaland
    Posts
    3,125

    Default Re: ca please produce a modding disk

    If you're looking for something along the lines of Bethesda's program then I'm afraid that isn't possible. Modding in the Total War games have always been done from the text files itself (and external programs for the graphics thing), and MTW2 isn't likely to deviate from this.

    It takes a lot of time and extra programming to make a game file suitable for an editor, you know...

  5. #5

    Default Re: ca please produce a modding disk

    Yep, but look what The Elder Scrolls Construction Set did for Morrowind.

    I remember reading an interview with the guys at Bethesda, and the head guy said he was dead against including the CS, but his programmers convinced him it was a good idea. Boy were they ever right....
    "I request permanent reassignment to the Gallic frontier. Nay, I demand reassignment. Perhaps it is improper to say so, but I refuse to fight against the Greeks or Macedonians any more. Give my command to another, for I cannot, I will not, lead an army into battle against a civilized nation so long as the Gauls survive. I am not the young man I once was, but I swear before Jupiter Optimus Maximus that I shall see a world without Gauls before I take my final breath."

    Senator Augustus Verginius

  6. #6

    Default Re: ca please produce a modding disk

    Silent Storm is another example, the game already includes a modding manual and the necessary Maya 4 plugins. Not that that led to tons of mods being published (at least to the best of my knowledge), but it certainly is a nice treat.
    I don´t see it happening for the TW series, though, as something like that is down to company policy.

  7. #7
    Member Member Marius Dynamite's Avatar
    Join Date
    Aug 2006
    Location
    Glasgow, Scotland
    Posts
    258

    Default Re: ca please produce a modding disk

    I like it the way it is. It's a challenge to work out how to Mod everything. If it was easy or if we had a idiot-proof step by step guide, then many of us here wouldn't have much of a purpose here.

  8. #8
    Senior Member Senior Member naut's Avatar
    Join Date
    Dec 2005
    Posts
    9,103

    Default Re: ca please produce a modding disk

    Quote Originally Posted by Marius Dynamite
    I like it the way it is. It's a challenge to work out how to Mod everything. If it was easy or if we had a idiot-proof step by step guide, then many of us here wouldn't have much of a purpose here.
    Good point.
    #Hillary4prism

    BD:TW

    Some piously affirm: "The truth is such and such. I know! I see!"
    And hold that everything depends upon having the “right” religion.
    But when one really knows, one has no need of religion. - Mahavyuha Sutra

    Freedom necessarily involves risk. - Alan Watts

  9. #9
    Guest Stig's Avatar
    Join Date
    Sep 2006
    Location
    At the bar
    Posts
    4,215

    Default Re: ca please produce a modding disk

    If you look in the text files you'll even see that CA has explained them, so they already did what you want ... sort of

  10. #10

    Default Re: ca please produce a modding disk

    What I would prefer to see is the support for mods as extensions, e.g. a mods menu where you can enable/disable mods. Instead of installing alot of files that overwrite your installation or having to install (copy) your TW several times onto your hard disk.
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  11. #11
    Guest Stig's Avatar
    Join Date
    Sep 2006
    Location
    At the bar
    Posts
    4,215

    Default Re: ca please produce a modding disk

    Quote Originally Posted by Caravel
    What I would prefer to see is the support for mods as extensions, e.g. a mods menu where you can enable/disable mods. Instead of installing alot of files that overwrite your installation or having to install (copy) your TW several times onto your hard disk.
    In my experience that doesn't really work.
    See it as this EB and RTR don't work together.

    Loads of mods edit the same files and this would cause a problem. It means the modders would have to take care of everything (and I doubt they like it)

  12. #12
    Member Member highlanddave's Avatar
    Join Date
    Jun 2006
    Location
    This big blue marble called 'Earth"
    Posts
    116

    Default Re: ca please produce a modding disk

    just wanted to let everyone know i have successfully done modding in medieval one and rome.

    i just want better access to the files with tools such as a battlefield tool or a map tool. i have never succesfully added a new map yet. the map tool might not only help with drawing the map, but on completion, might generate the text files necessary for it to function correctly. another tool might be a faction generator that at least warns you of all the necessary files that need editing. i had an especial difficult time with rome, and expect medieval two to be the same way as files are sort of connected and all must change together in a concrete way.

    i wish i could convey my wishes more concretely, but hopefully everybody knows what i am refering to.

  13. #13

    Default Re: ca please produce a modding disk

    Quote Originally Posted by Stig
    In my experience that doesn't really work.
    See it as this EB and RTR don't work together.

    Loads of mods edit the same files and this would cause a problem. It means the modders would have to take care of everything (and I doubt they like it)
    I wasn't referring to 'combining' mods. Moreso switching mods easily.
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  14. #14

    Default Re: ca please produce a modding disk

    The game could be altered so that certain files are copied specifically per mod under the same installation. That way, when Rome is started, it would load the relevant files for that particular modification. This would be a simple change that would make the modders life much easier - because he would know what files there is a point to editting. It would make the mod-players life easier because it wouldn't require a new install every time he installs a new modification.

    Think about the way Half-Life did things. They also released an SDK to let us have far more control over the actual game mechanics.
    Bah! What would I want with that?

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO