Thanks, Professor, I really appreciate your long response.
I went back and added the "britain" resource; when that wasn't the culprit, I added the "spawned_on_event" line back in too; no luck there either.
Incidentally, I can't seem to get -show_err to work; when I type it in, a message says it's not valid.
Unless there's something hardcoded that says the Romano-British can not start the campaign in play, my feeling is it must be something in descr_strat. I'm curious -- I read you have made a mod where the RBs are playable once they emerge; but have you ever tried or managed to make the RBs playable from the start? Or have you heard of anyone succeeding at it? The more difficulties I encounter the more it seems like it might not be possible.
At any rate, I pored over descr_strat and tweaked things here and there, checking the game each time. Nothing seemed to work, but here's what I've done, in case any of this might spur someone's memory to something else I could try:
-Moved armies starting outside of towns to tiles where there were definitely no obstructions such as trees, rivers, etc.
-Pared the family tree WAY down. The RB family now consists of a faction leader, his wife, and their son, the faction heir, who starts play as a 22-year-old outside Eburacum. I wasn't 100% sure I'd gotten everything right in the family tree section, so I wanted to simplify it.
-Removed all ancillaries and traits from both family members.
-checked and double-checked spacing of commas, brackets, etc. in descr_strat.
Finally, here's the relevant romano-british section of my descr_strat. Originally I had removed dead_until_resurrected, but I put it back in just now; didn't seem to make a difference anyway. If it's not a problem here, it might be in the WRE section, but I doubt it.
Any other suggestions? Thanks again,
CountMRVHS
faction romano_british, balanced caesar
dead_until_resurrected
denari 10000
settlement
{
level large_town
region Britannia_Inferior
year_founded 363
population 1579
plan_set default_set
faction_creator celts
building
{
type core_building governors_villa
}
building
{
type defenses wooden_wall
}
building
{
type barracks militia_barracks
}
building
{
type equestrian stables
}
building
{
type port_buildings port
}
building
{
type hinterland_farms farms
}
building
{
type hinterland_roads paved_roads
}
}
character Ambrosius Wledic, named character, leader, age 48, , x 55, y 140
traits FactionLeader 1, Christian 1
army
unit romano british warlords exp 0 armour 0 weapon_lvl 0
unit british legionaries exp 0 armour 0 weapon_lvl 0
unit coastal levies exp 0 armour 0 weapon_lvl 0
unit coastal levies exp 0 armour 0 weapon_lvl 0
unit foederati infantry exp 0 armour 0 weapon_lvl 0
unit sarmatian auxilia exp 0 armour 0 weapon_lvl 0
character Voteporix, named character, heir, age 22, , x 56, y 137
traits FactionHeir 1, Christian 1
army
unit romano british warlords exp 0 armour 0 weapon_lvl 0
unit sarmatian auxilia exp 2 armour 0 weapon_lvl 0
unit coastal levies exp 0 armour 0 weapon_lvl 0
character_record Barita, female, command 0, influence 0, management 0,
subterfuge 0, age 38, alive, never_a_leader
relative Ambrosius Wledic, Barita, Voteporix, end
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