In my latest Turkish campaign (Early, Expert) I have come to realize the power of the speedy mounted archer... specifically, the power of MASSED speedy mounted archers.
A full army of Turcoman horse is capable of destroying pretty much any opposition in Early with minimal losses. I took a zero star Turcoman Horse General, and after 8 victories he is a 4 star Specialist Attacker, with a full corps of battle hardened Turcomans under his command. Below, I will list my observations on using an all-horse-archer army. Ironically, the only units that I would not recommend using are the Szekely, as they are impetuous and tend to get themselves into too much trouble.
1) The morale, valor, and melee capabilities of your HA army will not have much of an impact. All you need is speed and bows, which means that even though I was using Turcomans, there is nothing to prevent this strategy from working with vanilla HAs.
2) The strategy is based largely on the fact that the AI is an absolute moron in combat (even on expert) and is incapable of fighting a highly mobile opponent.
3) The presence of Archers will *not* counter this strategy. The presence of Heavy Cavalry will *not* counter this strategy. In Early, the only units that will reliably counter Massed HAs are the massed top speed light cav (i.e. Saharans, Steppes, Alans) or the Massed *Heavy* Horse Archers (like Steppe Heavies). Once Pavise units make an appearance in High, the viability of HAs takes a nosedive, but nonetheless, in Early they are VERY hard to beat.
4) Most important tip on the battlefield: BREAK UP YOUR ARMY. Yeah, you heard me, split 'em. 16 HAs lumped together are a recipe for disaster. Normally, at the start of the battle (offensive, or defensive, it doesn't really matter) I would split them into subgroups of 4 and spread those groups around. By doing that I have given myself ALOT of room to maneuver (which is absolutely crucial for my survival) *and* made it impossible for the enemy to conduct a decisive attack/counterattack: if they split their army to attack all your subgroups, you win. If they send their entire army against one subgroup, you also win.
5) Skirmish AI absolutely ROCKS. It is true that you *gotta* watch your HAs, but Skirmish AI is absolutely indispensible. It auto-pulls your HAs at the LAST possible moment allowing you to hoodwink the enemy units into chasing you, and once they do it, they are doomed. If an HA pulls more units than it can handle, assign a few other HAs as 'caretakers' for those extra units (all on skirmish AI of course). Generally, one caretaker per pulled unit is enough, unless you've managed to pull a general, in which case concentrate a few HAs on him at once.
6) Escaping from a corner. Nobody's perfect, and occasionally, you'll get a unit of yours cornered. No worries, chances are, you'd still be able to take it out of the harm's way: switch to engage at will, change formation to wedge, and run, run, run in the least cluttered direction. Why wedge? Because it is the most compact formation possible. In the process you might lose a couple of men, but that would be the extent of it. If you have a solid posse of, say, heavy cavalry chasing you, head towards one of your unengaged subgroups, where you will assign caretakers to the heavies and get pressure off the original unit. Once out of harms way, get back into regular formation, turn on Skirmish AI, and go back into the fray. If the situation is hopeless, go ahead and hit the ROUT button. Sure, your men will leave the battlefield, but they'll get to fight another day and rob their chasers of whatever fatigue they might have left.
7) Dealing with archers. Attacking a defensive position that has plenty of archers can be a daunting task, but by no means impossible. Ther is no perfect defense, so make those archers move. Approach from both flanks at once, and watch the AI pull the archers to the side in order to hit you. They got the flanks covered? Move your flank HAs a bit away and position a couple of HA units head on and start shooting. They got archers on flanks, remember? While those archers are scrambling back to the center, you are letting your arrows loose, and those archers aren't. They are back at the center? Approach from the flanks.... Basically, make your enemy try to cover himself completely with a blanket that isn't quite long enough. In the meantime, if you've managed to hit a few melee units, they might charge you, which is exactly what you're hoping for. Also, read the terrain. You are commanding the most mobile army possible, thus you are capable of utilizing the best features of the map. Don't be afraid to engage the archers in a duel, if you got the high terrain advantage. Also, if there's a forest within the archers' shot range, park your HAs there and let the archers pelt your men. Sure, you'll lose a few, but most of those arrows will be wasted, and an archerless army is a sitting duck vs HAs. Finally, if the situation is favorable (i.e. an archer unit has ventured a bit away from the main body), charge 'em. Unless you're facing some really badass archers (like mongol warriors or futtuwwas) they'll break, run, and be slaughtered to the man before help can arrive.
8. Dealing with Slow and Normal Cavalry. Basically, the heavier the cavalry, the easier they are to deal with. If you get charged, send them on a wild goose chase, skirmish them until they are exhausted, then shoot them to tatters at your leisure. In the meantime, you can concentrate on decimating their footmen. Katanks and Camels can be treated as regular infantry since their speed is so lacking. Any armored unit is guaranteed to run out of wind before you do. Mounted Sergeants are much more dangerous in this respect, since they can run around for a looong time. I try to assign an extra caretaker to the MS unit and watch the skirmishing HA VERY carefully. If you do things right, the Sarges won't touch you, but they leave little room for error.
9. Dealing with FAST Cavalry. Your only choice here is to supplement your core troops with heavy HAs such as Steppe Heavies. If you see a bunch of Steppe Cav or Saharans on the pre-battle screen, put a few Steppe Heavies in your initial battlegroup.
10. Attacking an army full of Knights and Pavise Arbalests perched atop of a mountain led by a multistar general....I will leave this one as an exercise for the reader.
The End.
Edited for Spelling
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