will we be able to rename settlements, captains and generals?
will we be able to rename settlements, captains and generals?
Will any castles or cities have moats?
A simple little interrogatory sentence requiring no more than a Boolean response. It should be easy to answer. Yes or No will suffice. I thought about elaborating the query to cover drawbridges and moat filling and crossing but honestly just knowing moats are in or out would be enough.
Has this has been revealed already and I missed it? This isn't a very esoteric subject. It’s not like I’m asking about the length of a Mongol arrow or the average number of links in a chain mace chain. Lots of people associate moats with medieval castles.
Time flies like the wind. Fruit flies like bananas.
Yes, they don't even need to fill the moats with water (which weren't all that common), just a ditch would be nice.
www.thechap.net
"We were not born into this world to be happy, but to do our duty." Bismarck
"You can't be a successful Dictator and design women's underclothing. One or the other. Not both." The Right Hon. Bertram Wilberforce Wooster
"Man, being reasonable, must get drunk; the best of life is but intoxication" - Lord Byron
"Where men are forbidden to honour a king they honour millionaires, athletes, or film-stars instead: even famous prostitutes or gangsters. For spiritual nature, like bodily nature, will be served; deny it food and it will gobble poison." - C. S. Lewis
I think that if there are moats, we'd have seen them at least once in all the screenshots and videos that have been made available that include castles. So, unfortunately, I think we have to assume unless we see evidence to the contrary that there are no moats. But it's definitely a question I've been wondering about, too, hopefully my assumption will be proven wrong.Originally Posted by Nelson
- DCD
Will we have a SAVE between battles as we had it in MTW?
Late in the game some times I had to fight 3-4 critical battles per turn which I could not afford to authoresolve. The time is 3am and/or RTW CTD () after hours of hard work.
Last edited by todorp; 09-22-2006 at 21:45.
Originally Posted by IrishArmenian
GOOD QUESTION!!!
Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.
Everything you need to know about Kadagar_AV:
Hey, good catch, todorp! I can't believe I hadn't thought to ask about that myself.Originally Posted by todorp
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"MTW is not a game, it's a way of life." -- drone
Why should we not have that feature? We have it in RTW.Originally Posted by todorp
This is not so important, but will there be illogical traits again?
Same person being spartan and glutton, or extremely loyal and flexible?
Or the pious atheist.![]()
One very important question:
Will it be possible to mod the game so that it goes in years, not turns? This is a controversial feature, so I think CA should be fair and let the player decide.
www.thechap.net
"We were not born into this world to be happy, but to do our duty." Bismarck
"You can't be a successful Dictator and design women's underclothing. One or the other. Not both." The Right Hon. Bertram Wilberforce Wooster
"Man, being reasonable, must get drunk; the best of life is but intoxication" - Lord Byron
"Where men are forbidden to honour a king they honour millionaires, athletes, or film-stars instead: even famous prostitutes or gangsters. For spiritual nature, like bodily nature, will be served; deny it food and it will gobble poison." - C. S. Lewis
I have two questions:
What will the system requirements be for M2TW?
Will M2TW be historically accurate?
Thankyou
Matthius Julius
And this is my 70th post (nearly to 100!)![]()
Last edited by MSB; 09-23-2006 at 13:13.
Will the campaign map AI have the ability to mass forces against a target army?
ie, if two AI armies can target the same threatening enemy stack, will it be smart enough to have the nearer army march NEXT TO the stack, and then join the battle as reinforcements for the second army?
"The mere statement of fact, though it may excite our interest, is of no benefit to us, but when the knowledge of the cause is added, then the study of history becomes fruitful." -Polybios
The AI does this in RTW
i've never seen it do it in Rtw...i've seen it send three armies, one at a time, each to be defeated in turn. it should be able to coordinate an attack, and i've never seen it do that.
"The mere statement of fact, though it may excite our interest, is of no benefit to us, but when the knowledge of the cause is added, then the study of history becomes fruitful." -Polybios
I agree with paullus
it does that quite often. i've regularly defended against two or three armies at a single engagement
I'm not sure if this has been asked before but:
When I checked out some screenshots of the old MTW, I saw the "slay captured soldiers" thingy, man that was a good part of the game... Will the new M2TW have this function in the game?
What I mean is when the enemy started routing instead of instantly killing them, your men would capture the soldiers, and then you could choose to kill them or not. This also had effects on your generals cruelty attributes etc.
Last edited by Denizar; 09-25-2006 at 16:24.
Yep, that's inOriginally Posted by Denizar
If we bring the dscussion more on the dilpomacy side, as said by denizar, the units that joined you when u bribe them are only the ones that are compatible to your faction,if theyre bribed we should be able to take them on board our faction not as mercenaries because every unit in the game cant also be a mercenary but should be able to join, you should also be able to choose which units u want when u bribe someone, for example choose the units you want but during diplomacy. not dispanding some units after you have bribedOriginally Posted by Denizar
Well in RTW, the situation was that each turn would last six months.Originally Posted by King Henry V
however, you should be able to choose (when u end your turn) how long after u want the turn to restart, conquently if u do it short you will have less movement space with ur general
the one thing that is a problem is when u move a general it in theory takes 6 months to get there, not a few seconds and then wait six months so i think it's ok as it is
I'd like to learn if there will be military band units that raise the morale of your soldiers.
Myrddraal, any chance you could let us know when the questions are asked ?
And answered of course !
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Will there be any heros (i.e units which have a high ability that you recruit in a certain year/location) in the game, like in the old MTW? I liked them a lot, and I would get some great commanders (especially with titles, which sadly are no longer in for some reason).
www.thechap.net
"We were not born into this world to be happy, but to do our duty." Bismarck
"You can't be a successful Dictator and design women's underclothing. One or the other. Not both." The Right Hon. Bertram Wilberforce Wooster
"Man, being reasonable, must get drunk; the best of life is but intoxication" - Lord Byron
"Where men are forbidden to honour a king they honour millionaires, athletes, or film-stars instead: even famous prostitutes or gangsters. For spiritual nature, like bodily nature, will be served; deny it food and it will gobble poison." - C. S. Lewis
So many questions... but no answers![]()
Originally Posted by Avlvs Brittanicus
system requirements are on www.totalwar.com,m8..
I like to know
Will MP have that Thing like in STW, where your battles was recorded or w/e
Will MP have a permantley block feature
Will MP keep track of all PID's
Will CA Host a Offical Tournment for MP,or no??
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