Will this add onn have any effects other then Physical, Ie: will Egypt be richer, because of the Grain, or will the other places make more money due to the new amount of resources???
Will this add onn have any effects other then Physical, Ie: will Egypt be richer, because of the Grain, or will the other places make more money due to the new amount of resources???
Best RPG: Chrono Trigger
Yes:
Originally Posted by Foot
"The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr
this is an awesome addition! something that was always overlooked, something that brings more depth into the game makes it more realistic, turns particular regions into even more important sources of wealth. i always wanted RTW to be a bit more concentrated on micromanagement rather than just pure warfare. in the end its wealth that allows you the wage wars
thumbs up!
thank you
WOW!!!!!!!!!!!!!!![]()
Man u guys areAWESOME!!!!!!
Look at this, man this is HEAVY! Good one fellas!!!!
Food imports always annoyed me, because I could not micromanage where they went! A terrible affront to a megalomaniac like myself, I must say!
Trithemius
"Power performs the Miracle." - Johannes Trithemius
We don't have food imports in EB. Unfortunately, the amount of pop growth added through grain is hardcoded, and it was way too much for our economy model to handle, so we had to scrap that.
I'm still not here
Unfortunate indeed, but nonetheless thanks for the reply.
- Tellos Athenaios
CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread
“ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.
After playing with the new reasources as Carthage (wanted to see the affects on a trading-empire), I am incredibly impressed. Not only does it make the map more vibrant and interesting, but it has help brought the feel of a trading empire to Carthage even more. I find myself going after provinces with lots of reasources rather than just blindly marching about in Spain and Africa. Allows you to make your military targets economic targets and build the big ports in provinces with the most trade resources in it to maximize every penny of your trade. Superb stuff.![]()
I can't wait for 0.8!! I'm going crazy.![]()
When I was playtesting this update the first time I started the game I was floored. Without a doubt, the most important thing for me is that you see what would be the several smaller settlements in a province that would have existed. Granted the provincial capitol is your goal for conquest, but it is cool to know that there are other smaller towns in the area other than the fishing village.
EB is the best mod I have played. I want to thank those involved on the project. I find it is very historical and immersive. Easily the most realistic mod out there.
On another note.
It would be great if the final release 0.8 is out before Medieval 2 demo. Since I will be getting that game when it arrives. Will EB's team being doing any mods to it?
Good job! I have not seen a Mod do the resources thing properly until now. Great improvement on the game.
H.
Ah, my favorite region, Massilia, just became even better.
Now I come to think of it: this is probably the case with slaves too, isn't it?Originally Posted by eadingas
- Tellos Athenaios
CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread
“ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.
It is, kind of, but slaves are not as persistent and numerous as grain would (have to) be - they only appear for a short while after a city is enslaved, so it's tolerable. BTW, you'll notice that we've also changed "slaves" into "refugees", to better represent what is actually going on (and to keep in accord with our "expell/enslave" buttons) and given them too a neat new icon :)
I'm still not here
Originally Posted by eadingas
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Well, tell me if I am wrong but did this mean that you changed the hover discription for the 'slaves'/'refugees' in the settlement details scroll, and maintained the description for the resource? (I assume you didn't call the trade resource 'refugees'...)
- Tellos Athenaios
CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread
“ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.
There are actually two things happening here: we have a new trade resource, Slave Market, which represents simply that a province was a good supplier of slaves for foreign markets. What has been "slaves" in vanilla, is now a Refugees Camp.
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Will you still get the "Enslaved his own people" trait if you send people out as refugees now?
Already said this on TWC but I'll say it again here: utterly amazing work. Makes the EB map look even more beautiful than it already is and is a nice gameplay addition aswell!
I am King of Rome, and above grammar.
Don't you just love being one?Originally Posted by Trithemius
Seems every time I start getting close to winning an EB campaign the team releases something to make it an even better gaming experience and I have to gladly start yet another campaign or two or three.
Well done chaps and thankyou!
Yes, yes I do.Originally Posted by Slartibardfast
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Seconded! I'm increasingly excited by the new stuff that is slated to be in 0.8.Originally Posted by Slartibardfast
Trithemius
"Power performs the Miracle." - Johannes Trithemius
has anyone else noticed how much this affects gameplay? I started up a new campaign as Kart'hadast, and in the first 6-7 years, I've been involved in three major naval battles (each with at least 2 warships per side, the biggest--and last, against Makedon--with a total of 7!), as well as several minor skirmishes (2v1, etc). That never would have happened before. Not to mention the Roman's territories make it rich enough that it wiped the Epeirotes out rather quickly...I probably shouldn't have taken the money to attack them too. Do the resources make Rome over-powerful in the Peninsula? I mean, they generally win there, but usually it takes more than a couple of years.
"The mere statement of fact, though it may excite our interest, is of no benefit to us, but when the knowledge of the cause is added, then the study of history becomes fruitful." -Polybios
We really don't know yet. We have not had much longterm playtesting lately with all the changes we've been making. But you never know what will happen around here soon concerning that...
It may be just a random occurence. In one of my latest campaigns, Epeiros destroyed Rome within few decades. Don't forget Epeiros is a bit richer now, too :)
I'm still not here
Amazing! I've NEVER seen Epeiros defeat Rome...you weren't playing as Epeiros were you?Originally Posted by eadingas
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But yeah, the naval battles may have been my own fault...I sent my starting fleet east with a couple of diplomats, and got involved with the Epeirotes and Maks in a not-so-genial way. Even so, there are a lot more ships in the sea than there are usually are, and that's a good thing.
"The mere statement of fact, though it may excite our interest, is of no benefit to us, but when the knowledge of the cause is added, then the study of history becomes fruitful." -Polybios
Somebody's bein' mysterious.Originally Posted by Teleklos Archelaou
i think he is implying that eb is coming out last week just fyi
I was hinting at the playtest notice we posted today actually.Originally Posted by Laundreu
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Is it just me, or are the Koinon Hellenon filippin' rich now?
Also, I've noticed that Epeiros seems to do much better now. They inevitably get booted off the boot (ha ha), but then turn around and start puttin' the boots to the Makedonians. When I haven't played the KH, I noticed they also managed to hang onto Greece for a while longer.
"Fear is the enemy of logic. There is no more debilitating, crushing, self-defeating, sickening thing in the world--to an individual or to a nation."
--Frank Sinatra
IIRC, KH were always flippin' rich :) Now they're ridiculously rich ;)
I'm still not here
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