For starters you can delete everything in Battle/Maps/vikings.Originally Posted by L'Impresario
That kills 216 and gives space for others.
I'll come up with a solution for that.........stand by.
For starters you can delete everything in Battle/Maps/vikings.Originally Posted by L'Impresario
That kills 216 and gives space for others.
I'll come up with a solution for that.........stand by.
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Singleplayer: Download beta_8
Multiplayer: Download beta_5.All.in.1
I'll build a mountain of corpses - Ogami Itto, Lone Wolf & Cub
Sometimes standing up for your friends means killing a whole lot of people - Sin City, by Frank Miller
Great work R'as!I finished two maps. I edited Mizulands 1 & 10 to suit our needs.
Mapnames: (fl)_Samwars 1 & (fl)_Samwars 2
It's almost like being there
I see the cherry trees are ready for picking
And have already started moving a few of my things in the house
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HONOUR IS VICTORY - GO WITH HONOUR - KEEP THE CODE
http://steamcommunity.com/profiles/76561198003816474
Congratulations Saint Cain - Lord of yet another Province.
Nishapur now is under your jurisdiction
Welcome Devine_Boon and Domgeorn to Samurai Wars
Battles this Sunday at 18:00 GMT are to be on (fl)_Samwars 1 & 2 (two wins posible) at 9k Samurai Wars MP Era.
Good Luck All![]()
Last edited by Tomisama; 09-17-2006 at 17:01.
HONOUR IS VICTORY - GO WITH HONOUR - KEEP THE CODE
http://steamcommunity.com/profiles/76561198003816474
Hmm I think you might have made a mistake when calculating the scores, Tomi. Or you may not have calculated the last 2v2 we had. Ofcourse I didn't catch all games last weekend, I possibly missed a couple, but Cain had a 400+ score in that last game IIRC.
BTW, I might make a few maps specifically for the new release, in order to take advantage of the beautiful new tiles and models. I just finished a large map for starters today, would have uploaded it earlier to be tested, but there is an aesthetic problem with a single tile that's pretty weird (a small dark-coloured area which appears for no reason at all).
[VDM]Alexandros
-------------------------------------------
DUX: a VI MP enhancement mod
-Version 0.4 is out
-Comments/Technical Problems are welcome here
-New forum on upcoming DUX tourney and new site (under construction).
right click on the tile next to it that looks good, then left click on the weird tile.Originally Posted by L'Impresario
Glad you like the tiles.![]()
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Singleplayer: Download beta_8
Multiplayer: Download beta_5.All.in.1
I'll build a mountain of corpses - Ogami Itto, Lone Wolf & Cub
Sometimes standing up for your friends means killing a whole lot of people - Sin City, by Frank Miller
Well, it's not that simple, and it isn't the tile per se that appears to be problematic...actually you'll have to see it in order to understand it.right click on the tile next to it that looks good, then left click on the weird tile.
[VDM]Alexandros
-------------------------------------------
DUX: a VI MP enhancement mod
-Version 0.4 is out
-Comments/Technical Problems are welcome here
-New forum on upcoming DUX tourney and new site (under construction).
Ya I keep doing that. Getting to old to keep it strightOriginally Posted by L'Impresario
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In the last game Saint Cain had 898 Kills minus 467 Losses for the best score of 431.
Will make corrections tomorrow![]()
HONOUR IS VICTORY - GO WITH HONOUR - KEEP THE CODE
http://steamcommunity.com/profiles/76561198003816474
I would say Samurai Warlord XIII with STWmod beta_7 was a success technically. We did have one drop, but it was caused by a player's internet connection being interrupted. We had no problems with drops caused by the mod itself. The new 11b stat and 9k standard per player is resulting in more diverse army selction with fewer elite units in the typical army.
Concerning the maps, the STW and MTW tilesets don't matchup at all. The question is can you place STW tiles over all the MTW tiles in such a way that the MTW maps look right? I think the answer is no, and therefore would end up having to edit all the MTW maps anyway. I thought it would be easy to get all the original STW maps to look ok by keeping the order of the original STW tileset with a few tile rotations. However, it turned out that wasn't true either because some tree tiles were moved in MTW. So, all the STW maps had to be edited anyway, but I decided to continue along that path and finish the STW maps so that the campaign could be played with the original STW maps. However, choosing the path that minimized the editing necessary on the original STW maps has maximized the editing necessary on the more numerous MTW maps. At this point, I'm going to look into making an MTW compatible tileset out of STW textures to see how close I can come to not having to edit textures on the MTW maps.
_________Designed to match Original STW gameplay.
Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2
Do we have a winner from last Sunday?Originally Posted by Tomi
BTW, I'll rename (fl)_Samwars 1 to (fl)_SW_Last_cherry_blossoms.
I think it fits quite nicely.At least it were the last ones that Tosa's and my army did see.
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Singleplayer: Download beta_8
Multiplayer: Download beta_5.All.in.1
I'll build a mountain of corpses - Ogami Itto, Lone Wolf & Cub
Sometimes standing up for your friends means killing a whole lot of people - Sin City, by Frank Miller
I know the graphics rival M2TW, but let's not get carried away.Originally Posted by R'as al Ghul
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_________Designed to match Original STW gameplay.
Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2
Hehe.Originally Posted by Puzz3D
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(I was asked to come up with colourful map names.)
![]()
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Singleplayer: Download beta_8
Multiplayer: Download beta_5.All.in.1
I'll build a mountain of corpses - Ogami Itto, Lone Wolf & Cub
Sometimes standing up for your friends means killing a whole lot of people - Sin City, by Frank Miller
Well, to be honest, I don't think it's very useful coming up with complex names, plus most maps can't be characterised by a simple descriptor. And I'm sure that cherry blossom trees will soon become trite;)
(Although the map I have sent you is the "wild boar road":P)
[VDM]Alexandros
-------------------------------------------
DUX: a VI MP enhancement mod
-Version 0.4 is out
-Comments/Technical Problems are welcome here
-New forum on upcoming DUX tourney and new site (under construction).
Real life has been taking all I got to get through this last week. But will have a little breather over the next week as I take a vacation (from work, not going anywhere).Originally Posted by R'as al Ghul
To my knowledge there was only one completed battle last weekend. A 2v2 with CBR shinning on Cherry Blossom Province with a score of 407. It was an extraordinary fight, but I think we should fight a few more on this very interesting map, before we compare scores for a lordship title.
So at least once again into the breach on (fl)_samwars 1
Then we can move on to samwars 2.
Same time Sunday, same fervor
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Last edited by Tomisama; 09-17-2006 at 15:36.
HONOUR IS VICTORY - GO WITH HONOUR - KEEP THE CODE
http://steamcommunity.com/profiles/76561198003816474
What time does it start tonight? 20.00 GMT?
Ja mata
TosaInu
For us Dutch and Germans it's 20:00.Originally Posted by TosaInu
Please come, we've to take revenge.![]()
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Singleplayer: Download beta_8
Multiplayer: Download beta_5.All.in.1
I'll build a mountain of corpses - Ogami Itto, Lone Wolf & Cub
Sometimes standing up for your friends means killing a whole lot of people - Sin City, by Frank Miller
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