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  1. #1
    Member Member TB666's Avatar
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    Default Sv: Re: Developer's Blog

    Quote Originally Posted by R'as al Ghul
    Sounds good but how and where can I check this?
    Am I missing something? (flash doesn't work at work.....)

    R'as
    I think he means that you are gonna see it in the demo since that is what he is talking about.

  2. #2

    Default Re: Developer's Blog

    general slow down in combat speed, that’s just a taste of what’s coming


    I Love u Pala

    First Time i read a information that gives me realy hope for MTW2.

    And the "that’s just a taste of what’s coming" sounds like a pointing on moore improvemend on MP gameplay,besides speed.
    Pala is a MTW VI vet so all in all sounds very promising,because he now what we realy whant.

  3. #3
    Research Shinobi Senior Member Tamur's Avatar
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    Default Re: Developer's Blog

    It's one thing to have the programmers and designers talk about AI and battle speed slowdowns, and a completely different (and much better) thing for QA to talk about it. If QA says it, it's real. Mostly. Anyway, very nice news here, I'm looking forward to future additions.
    "Die Wahrheit ruht in Gott / Uns bleibt das Forschen." Johann von Müller

  4. #4
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Developer's Blog

    Looks promising. I especially like this section:

    Anyway consider this a sort of hello from us at CAOZ’s QA department; the extra details you really want to know about will come in following reviews.
    Cheers you guys at CA

  5. #5
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: Developer's Blog

    definitly good to hear that Palamedes is (allowed to) doing his job and bring the gameplay & tactics closer to that of our beloved S/MTW.

    if you look at the last seconds of the new Crusades and Religion trailer at gametrailers.com you can clearly see the much slower pace of the battle. Cavalry aren't moving like jetfighters anymore (even when charging) and infantry doesn't turn into thin air after being charged in the back.
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  6. #6
    Member Member sunsmountain's Avatar
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    Default Re: Developer's Blog

    This game build hasn’t been tweaked to play just right yet, so no need to spam the forums with “Guns, get it together”, “Pikemen, what the!”, “Missiles, golly gosh!”, “Cavalry, it’s gonna be spam time all over again.”
    Best thing I've heard a CA developer say for months, like podcast 5.
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  7. #7
    Swarthylicious Member Spino's Avatar
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    Default Re: Developer's Blog

    Infantry blobbing?!?

    Sounds positively scandalous!

    I am guessing that they're working on preventing infantry units from losing their formation cohesion while engaged in melee combat. Basically we'll see less of those amoebic infantry blobs developing once the battle lines are joined. If this is the case then it sounds good to me. When playing RTW I found it a bit odd watching Rome's disciplined legionaries slowly break formation and proceed to creep and swarm around an enemy unit.
    "Why spoil the beauty of the thing with legality?" - Theodore Roosevelt

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