I think he means that you are gonna see it in the demo since that is what he is talking about.Originally Posted by R'as al Ghul
I think he means that you are gonna see it in the demo since that is what he is talking about.Originally Posted by R'as al Ghul
general slow down in combat speed, that’s just a taste of what’s coming
I Love u Pala![]()
First Time i read a information that gives me realy hope for MTW2.
And the "that’s just a taste of what’s coming" sounds like a pointing on moore improvemend on MP gameplay,besides speed.
Pala is a MTW VI vet so all in all sounds very promising,because he now what we realy whant.
It's one thing to have the programmers and designers talk about AI and battle speed slowdowns, and a completely different (and much better) thing for QA to talk about it. If QA says it, it's real. Mostly.Anyway, very nice news here, I'm looking forward to future additions.
"Die Wahrheit ruht in Gott / Uns bleibt das Forschen." Johann von Müller
Looks promising. I especially like this section:
Cheers you guys at CAAnyway consider this a sort of hello from us at CAOZ’s QA department; the extra details you really want to know about will come in following reviews.![]()
definitly good to hear that Palamedes is (allowed to) doing his job and bring the gameplay & tactics closer to that of our beloved S/MTW.
if you look at the last seconds of the new Crusades and Religion trailer at gametrailers.com you can clearly see the much slower pace of the battle. Cavalry aren't moving like jetfighters anymore (even when charging) and infantry doesn't turn into thin air after being charged in the back.
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Best thing I've heard a CA developer say for months, like podcast 5.This game build hasn’t been tweaked to play just right yet, so no need to spam the forums with “Guns, get it together”, “Pikemen, what the!”, “Missiles, golly gosh!”, “Cavalry, it’s gonna be spam time all over again.”![]()
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Infantry blobbing?!?
Sounds positively scandalous!
I am guessing that they're working on preventing infantry units from losing their formation cohesion while engaged in melee combat. Basically we'll see less of those amoebic infantry blobs developing once the battle lines are joined. If this is the case then it sounds good to me. When playing RTW I found it a bit odd watching Rome's disciplined legionaries slowly break formation and proceed to creep and swarm around an enemy unit.
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