Looks promising. I especially like this section:
Cheers you guys at CAAnyway consider this a sort of hello from us at CAOZ’s QA department; the extra details you really want to know about will come in following reviews.![]()
Looks promising. I especially like this section:
Cheers you guys at CAAnyway consider this a sort of hello from us at CAOZ’s QA department; the extra details you really want to know about will come in following reviews.![]()
definitly good to hear that Palamedes is (allowed to) doing his job and bring the gameplay & tactics closer to that of our beloved S/MTW.
if you look at the last seconds of the new Crusades and Religion trailer at gametrailers.com you can clearly see the much slower pace of the battle. Cavalry aren't moving like jetfighters anymore (even when charging) and infantry doesn't turn into thin air after being charged in the back.
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Best thing I've heard a CA developer say for months, like podcast 5.This game build hasn’t been tweaked to play just right yet, so no need to spam the forums with “Guns, get it together”, “Pikemen, what the!”, “Missiles, golly gosh!”, “Cavalry, it’s gonna be spam time all over again.”![]()
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Infantry blobbing?!?
Sounds positively scandalous!
I am guessing that they're working on preventing infantry units from losing their formation cohesion while engaged in melee combat. Basically we'll see less of those amoebic infantry blobs developing once the battle lines are joined. If this is the case then it sounds good to me. When playing RTW I found it a bit odd watching Rome's disciplined legionaries slowly break formation and proceed to creep and swarm around an enemy unit.
"Why spoil the beauty of the thing with legality?" - Theodore Roosevelt
Idealism is masturbation, but unlike real masturbation idealism actually makes one blind. - Fragony
Though Adrian did a brilliant job of defending the great man that is Hugo Chavez, I decided to post this anyway.. - JAG (who else?)
Excellent stuff! Its also an implicit admission that movement speeds and stuff in RTW did not go down well with the community. I may have missed it, but I don't think I've ever seen someone from CA say that RTW was too fast, or that MTW2 looked like it was also too fast.
Good news![]()
"I request permanent reassignment to the Gallic frontier. Nay, I demand reassignment. Perhaps it is improper to say so, but I refuse to fight against the Greeks or Macedonians any more. Give my command to another, for I cannot, I will not, lead an army into battle against a civilized nation so long as the Gauls survive. I am not the young man I once was, but I swear before Jupiter Optimus Maximus that I shall see a world without Gauls before I take my final breath."
Senator Augustus Verginius
I believe he is talking about the "blobs" seen in MP. Massing many units into one big blob.Originally Posted by Spino
But if they also could fix the thing you are describing, that would be nice too.
CBR
Sound too....lets mention that....RTW lacked the great music previous to the series and some of the effects were empty too....so, its good to see this chap from OZ mention the sound....
It was a joke defending as one of the Greek factions in Rome, all I did was "blob" 4-5 units of Milita Hoplites together at the gate and...
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"Oh, how I wish we could have just one Diet session where the Austrians didn't spend the entire time complaining about something." Fredericus von Hamburg
why was it a bad thin'? flankin' and gettin' behind the enemy while chargin' it frontally gave leginaries more advantage and more so against spearmen!Originally Posted by Spino
the same goes for any unit. the killrate goes up and morale down when flanked by somebody...
Ah, that's right! I completely forgot about the penalties applied to units that were stacked on top of one another in STW & MTW. I wish they would also bring back the formation AI that would force units not engaged in combat to march clear of another unit that is infringing on its space (typically after x number of seconds had passed). It was a bit of a micromanaging pain when units would sometimes march clear of another without orders but at least it kept you honest in SP and MP battles.Originally Posted by CBR
You'll get no argument from me! However Roman legionary cohorts (or phalanx units for that matter) didn't 'blob apart' upon coming into contact with the enemy; they fought in tight, disciplined formations that better resembled a human powered killing machine than a pack of opportunistic swordsmen doing their own thing. Typically the boys up front thrust and cut away until the centurions blew a whistle or barked out a command whereupon the rear ranks would open up, allowing the front ranks to run to the rear for a breather while the second rank stepped up and took their place in the front lines. However since the cycling of ranks isn't available in the TW games I can live with the ameobic blobbing effect. One could always leave the 'Guard' option enabled for legionary units to keep them from breaking formation.Originally Posted by redriver
I'm not too worried about that. What bothers me is the effect of Large and Huge sized units have on a province's population. I simply cannot enjoy campaign games using the Huge sized units option in RTW because the AI is simply too handicapped by this feature. I guess I was hoping that CA would make it so that regardless of which unit sizes you select, the drain on a population would be a fixed rate, based perhaps on the default ('normal') unit size.Originally Posted by The Stranger
Last edited by Spino; 09-20-2006 at 18:25.
"Why spoil the beauty of the thing with legality?" - Theodore Roosevelt
Idealism is masturbation, but unlike real masturbation idealism actually makes one blind. - Fragony
Though Adrian did a brilliant job of defending the great man that is Hugo Chavez, I decided to post this anyway.. - JAG (who else?)
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