and i tottaly compreend their policy, it's their work, they do with it what they want...sad is that i cannot try to correct some of the glitchs myself for my own install...
and i tottaly compreend their policy, it's their work, they do with it what they want...sad is that i cannot try to correct some of the glitchs myself for my own install...
"Deep in Iberia there is a tribe that doesn't rule itself, nor allows anyone to rule it"Gaius Julius Caesar
I just can't remember where we packed it. All our units start with ebunit. Also you will need to edit xpak slightly as the current .bat doesn't unpack the UI paks.
Edit:Patch_1 I believe. So you'll need to edit the .bat file.
Foot
Last edited by Foot; 09-10-2006 at 16:13.
EBII Mod Leader
Hayasdan Faction Co-ordinator
Thanks foot!! Now, how would we go about editing the bat file or xpac in order to access those files?
Right click on the bat file and click 'edit'.
Epistolary Richard's modding Rules of CoolCool modders make their mods with the :mod command line switch
If they don't, then Cool mod-users use the Mod Enabler (JSGME)
Cool modders use show_err
Cool modders use the tutorials database
Cool modders check out the Welcome to the Modding Forums! thread
Cool modders keep backups
Cool modders help each other out
And what would I edit it to...if I wanted to unpack unit cards?Originally Posted by Epistolary Richard
You see there is a listing of files in the bat? You need to add patch_1.pak to the end of both lines.
Epistolary Richard's modding Rules of CoolCool modders make their mods with the :mod command line switch
If they don't, then Cool mod-users use the Mod Enabler (JSGME)
Cool modders use show_err
Cool modders use the tutorials database
Cool modders check out the Welcome to the Modding Forums! thread
Cool modders keep backups
Cool modders help each other out
Thank you very much. You've been exceedingly helpful. Kudos to foot too!Originally Posted by Epistolary Richard
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