Somewhat off topic, but I've been playing the Arthurian Total War mod, and I am very, very highly impressed with the diplomacy in it. I don't know what that team did, but they suggest playing on VH/VH, so I did, because that's how they structured the game to work best, and it is gorgeous.
I've got 5 years (same thing, 20 turns) under my belt in that as the britonic Goddodin kingdom, and in that time, on vh campaign setting, I've had 4 neighbors, 2 of which have been loyal allies and strong trade partners. One of which went to war with me briefly, I was highly outnumbered on the battlefield but managed to outmaneouver them, sacked their capital, burned everything to the ground, then abandoned it to them. When I offered them peace immediately afterwards, they accepted unconditionally. My other neighbor I'm warring with right now isn't quite beaten enough for me to actually want to request peace yet. I've taken the two towns on the way to their capital, upping my kingdom to seven towns now, and want to sack their capital too before offering a peace treaty.
If only rtr's vh diplomacy was that realistic.
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