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Thread: Minor spelling error in CAMPAIGN_SCRIPT.TXT

  1. #1
    Member Member Aks K's Avatar
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    North of Swêboz
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    Default Minor spelling error in CAMPAIGN_SCRIPT.TXT

    Hi

    First of all I would like say: GREAT MOD . This mod have made me want to play RTW again. Else I have been waiting for MTW2.

    I had some problems at first, but this was due to a corrupt 1.2 patch. But now I is running almost with no errors.

    This brings me to the subject of this thread. I was playing Rome and had just invaded Mediolanum (Northern "Italy"), but this province had no Expansion Resource. This made me unable to build type2 government. This made me look into the code. Comparing CAMPAIGN_SCRIPT.TXT and DESCR_REGIONS.TXT made me realise that Mediolanum had been spelled without an o in CAMPAIGN_SCRIPT.TXT.

    Spoiler Alert, click show to read: 
    .
    .
    .
    ; Rome
    if I_LocalFaction seleucid
    console_command create_building Segesta precursortype1
    .
    .
    .
    console_command create_building Lemonum precursortype2
    console_command create_building Medilanum precursortype2
    console_command create_building Viennos precursortype2
    .
    .
    .
    console_command create_building Tingis precursortype2
    end_if
    .
    .
    .


    It should read:

    Spoiler Alert, click show to read: 
    .
    .
    .
    ; Rome
    if I_LocalFaction seleucid
    console_command create_building Segesta precursortype1
    .
    .
    .
    console_command create_building Lemonum precursortype2
    console_command create_building Mediolanum precursortype2
    console_command create_building Viennos precursortype2
    .
    .
    .
    console_command create_building Tingis precursortype2
    end_if
    .
    .
    .


    I have not tested the fix yet, cause it may only work in a new game, because the map.rwm has to be reloaded with the new script. Correct me if I am wrong here.

    Actually I have another bug. Well I think it is a bug. I cannot build type2 governments in all places where I have Roman Homeland Resource only type 1,3 and 4. I do not think this is intended. I added Expansion Resource to the cities which already had a Homeland Resource. An now CAMPAIGN_SCRIPT.TXT reads:

    Spoiler Alert, click show to read: 
    .
    .
    .
    ; Rome
    if I_LocalFaction seleucid
    console_command create_building Segesta precursortype1
    console_command create_building Arretium precursortype1
    console_command create_building Rome precursortype1
    console_command create_building Capua precursortype1
    console_command create_building Rhegion precursortype1
    console_command create_building Taras precursortype1
    console_command create_building Canusium precursortype1
    console_command create_building Ariminum precursortype1
    console_command create_building Bononia precursortype1
    console_command create_building Patavium precursortype1
    console_command create_building Segesta precursortype2
    console_command create_building Arretium precursortype2
    console_command create_building Rome precursortype2
    console_command create_building Capua precursortype2
    console_command create_building Rhegion precursortype2
    console_command create_building Taras precursortype2
    console_command create_building Canusium precursortype2
    console_command create_building Ariminum precursortype2
    console_command create_building Bononia precursortype2
    console_command create_building Patavium precursortype2

    console_command create_building Gader precursortype2
    .
    .
    .
    console_command create_building Tingis precursortype2
    end_if
    .
    .
    .


    Instead of:

    Spoiler Alert, click show to read: 
    .
    .
    .
    ; Rome
    if I_LocalFaction seleucid
    console_command create_building Segesta precursortype1
    console_command create_building Arretium precursortype1
    console_command create_building Rome precursortype1
    console_command create_building Capua precursortype1
    console_command create_building Rhegion precursortype1
    console_command create_building Taras precursortype1
    console_command create_building Canusium precursortype1
    console_command create_building Ariminum precursortype1
    console_command create_building Bononia precursortype1
    console_command create_building Patavium precursortype1
    console_command create_building Gader precursortype2
    .
    .
    .
    console_command create_building Tingis precursortype2
    end_if
    .
    .
    .


    This fixed the problem for me. Hope this can be of help. Or maybe someone have found an other solution. In this case please let me know.
    I must say, that I have only played as Romans yet, so I might run into problems with other factions in building type2 governments.

    And again keep up the good work. This was how RTW should have looked like in my eyes.

    Aks K


    Wath it thomething I thaid? Biggus Dickus, Life of Brian

  2. #2
    EBII Council Senior Member Kull's Avatar
    Join Date
    Jan 2003
    Location
    El Paso, TX
    Posts
    13,502

    Default Re: Minor spelling error in CAMPAIGN_SCRIPT.TXT

    Good catch. The Mediolanum thing was still present in our v.80 working build. We've already fixed the precursors so that Rome won't have the odd problem of not being able to build Type2s.
    "Numidia Delenda Est!"

  3. #3
    Member Member Aks K's Avatar
    Join Date
    Sep 2006
    Location
    North of Swêboz
    Posts
    30

    Default Re: Minor spelling error in CAMPAIGN_SCRIPT.TXT

    Happy to be of help.
    I thought that my version of EB was corrupt, since I could not find any threads/posts on not being able to build type2 for Rome.

    Aks K


    Wath it thomething I thaid? Biggus Dickus, Life of Brian

  4. #4
    Member Member Aks K's Avatar
    Join Date
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    Default Re: Minor spelling error in CAMPAIGN_SCRIPT.TXT

    I have some more nitpicking :
    Camulosadac is spelled with an e in the end (not a c).
    Kirtsan should be spelled Kirtan.

    I have run though the roman precursortypes, so they should be fine now.
    Actually I found some other threads, which concerned recruitment issues, so this might be already known.

    Aks K
    Last edited by Aks K; 09-25-2006 at 22:17.


    Wath it thomething I thaid? Biggus Dickus, Life of Brian

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