
Originally Posted by
Puzz3D
For years we worked with Creative Assembly to improve balance in MP. However, Rome was a parting of the ways. Droves of top players stopped playing Total War multiplayer because the quality of the gameplay dropped below a tolerable level. I didn't quit right away. I spent months on the RTW v1.2 beta team as did about a dozen other top MTW players. It became clear during that time that Creative Assembly was less interested in playbalance than they had been in the past. They started using the label "hardcore" as a reason for not implimenting playbalance suggestions. It's only since then that I decided to pursue a mod solution for MP. I use the MTW/VI engine because it is the better engine, and it isn't possible to bring the RTW/BI engine up to it's level. You can't do it with a mod, and I don't envision CA doing it with M2TW. I don't advocate modding RTW/BI or M2TW for MP. I consider it a waste of time.
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