Quote Originally Posted by Puzz3D
Unfortunately, the option in MTW of chosing the same faction more than once has been lost. This means you need a minimum of 8 factions that are very well balanced relative to each other.
There will be several european factions that are similar to each other, and allowing limited repetitive representations of these factions in a MP game might be easier solution to pursue than a general balance between all avaliable factions.

Quote Originally Posted by Puzz3D
You can play an inferior faction and do well if the skill differential over your opponent compensates for the inherent deficiency of the faction. It's the same for maps where the defender has a height advantage. In high level competitive play, you see flat maps being used because the skill differential of the players is not great. Likewise, you need very wel balanced factions for competitive play.
Map conditions is an entirely different concept. My opinions here are strictly limited to the more usual european flat terrains. Players don't always think alike. While most probably are confined to the 'traditional' styles of playing, some are better suited to 'unorthodox' arrangement and maneuvers. Any unique quality of a faction can have very diverse impacts in different hands, and to categorize them as deficiencies or compensations would be unfair for some.

Quote Originally Posted by Puzz3D
For years we worked with Creative Assembly to improve balance in MP. However, Rome was a parting of the ways. Droves of top players stopped playing Total War multiplayer because the quality of the gameplay dropped below a tolerable level. I didn't quit right away. I spent months on the RTW v1.2 beta team as did about a dozen other top MTW players. It became clear during that time that Creative Assembly was less interested in playbalance than they had been in the past. They started using the label "hardcore" as a reason for not implimenting playbalance suggestions. It's only since then that I decided to pursue a mod solution for MP. I use the MTW/VI engine because it is the better engine, and it isn't possible to bring the RTW/BI engine up to it's level. You can't do it with a mod, and I don't envision CA doing it with M2TW. I don't advocate modding RTW/BI or M2TW for MP. I consider it a waste of time.
Rome's control is dull, or handicaped if you like, but that's not the main reason for players' departures. Many of us thought it was unfair to eliminate the advantages we've accumulated from refining works done on our controls through the STW -> VI period. There was room to tame the RTW system, just that we weren't willing enough.
I'm not a modders, unwilling to play scenarios unsupported by publishers, I went experiencing other games like many of my friends. 2 years gone by, and you know what, we didn't find a better game. SImply put, Totalwar serie are the only games gave us the adrenaline rush we had so longed for. So we're willing to relearn the controls and play medieval2 MP, hopefully you and your friends are willing to join us, yuuki.