am also concerned about unit and faction balance. And with more than 20 factions and hundreds of units I think balance is not possible due to time constraints.Originally Posted by Puzz3D
There will be multiple eras for MP which will help, and supposedly the speed/killrate has been reduced, although we don't know by how much. I think you'd need about a 30% reduction in running speeds (walking speed in RTW/BI is ok), and probably more than that in killrate. The combat resolution time should range between about 30 seconds for two fast killing units to about 180 seconds for two slow killing units. Average killrate units would be about halfway between that at about 105 seconds when matched. The idea is have enough time to control the units independently at the height of the battle if you are very good at managing them, allow for two weaker infantry units to beat a stronger unit by executing a hammer and anvil tactic with the two weaker units, allow for spreading out the army to set up angles of attack and also allow allied armies in team games a chance to carry out a large scale hammer and anvil strategy if they are not too far apart. You want to allow the possibility for the armies to be too far apart as you do also for individual units to be too far away to assist another unit. I call these dynamic balancing issues.
Unfortunately, if the "squeezed too tight" combat penalty is not reinstated, MP is going to be adversely affected to a significant degree even if the speed/killrates are substantially improved.
a MP era with its own (one to three max) factions and limited yet diverse units is much easier to balance and is not affected by SP issues.
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