Quote Originally Posted by L'Impresario
IMO this one was of the problems mods faced extensively over the years. Quite a few people think that the developers (publishers wouldn't have a clue heh) know better how to finetune their game and the "official" version is how the game is meant to be played. Well, in a perfect world with no deadlines and full of people willing to invest some real effort and time into the stats, then that 'd be probably true;)
Certain aspects such as attribute balances between the units can shift via modding, but the basic physics can only be altered by developers.
We all know developers have their limits, but how much more efforts and responsibilities can modders bring in comparison? These numerical changes can significently shift the balances and often destroying them.
In my opinion, mods generally take away some options to creat a confined and sometimes redesigned balance. To refabricate such balance in modding is also more difficult since it not only take lot of math, the fact game mechanism isn't fully manipulatable further limits the number of partial solutions modders could achieve.

Quote Originally Posted by ][GERUDO][Mojoman
RTW mp is a joke if you play without any rules and high dinarii, which means you can only use certain factions if you want to win...
with TWPL rules and low money, each faction can be powerful in its own way.....
Cash level is a build-in way to alter balance. However, it does its job from a top level - factions, therefore usually not flexible enough to deal with the more fundemental matchups between units.