Certain aspects such as attribute balances between the units can shift via modding, but the basic physics can only be altered by developers.Originally Posted by L'Impresario
We all know developers have their limits, but how much more efforts and responsibilities can modders bring in comparison? These numerical changes can significently shift the balances and often destroying them.
In my opinion, mods generally take away some options to creat a confined and sometimes redesigned balance. To refabricate such balance in modding is also more difficult since it not only take lot of math, the fact game mechanism isn't fully manipulatable further limits the number of partial solutions modders could achieve.
Cash level is a build-in way to alter balance. However, it does its job from a top level - factions, therefore usually not flexible enough to deal with the more fundemental matchups between units.Originally Posted by ][GERUDO][Mojoman
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