
Originally Posted by
Kekvit Irae
I can tell you the skills to stay away from: Enviromental Training, Demolitions, and Swimming. At least, for a beginner. Swimming is a vital one for later on, and early on for vets.
If you have played the Thief series, you'll be at home with Low-Tech Weapons, and many augmentations compliment your swords and batons. Use your electric shock and the police baton to stun enemies to prevent their deaths from alerting others around them.
Pistols is also a favorite. No matter what stage you are playing, handgun ammo is plentiful and powerful. You have three main weapons to use with the skill: your standard handgun, a stealth pistol, or a hand crossbow. All of which are deadly, but I prefer the standard handgun since it is more powerful. I'll take the stealth pistol if I need to get in close for a headshot. The hand crossbow, while rare on ammo, is EXTREMELY deadly. The more skill in Pistols you have, the more damaging the darts are. Poison darts will be your primary non-lethal takedown method for Pistols.
Rifles are pretty worthless early on, until you can get a reliable source of ammo, then they turn into your absolute favorite toy. Run-and-gun with the assault rifle, snipe a mile away with the sniper rifle, and blow the crap out of someone with a shotgun. It should be noted that a fully-upgraded Rifle skill can allow you to destroy alarm switches with one shot with the sniper rifle, preventing the enemy from raising an area-wide alarm.
Heavy Weapons are fun, but not available enough to be a primary weapon skill. Never the less, I NEVER go without a GEP gun in my inventory. I need one, no matter how low my skill is, for the wide variety of bots in the game.
Demolitions only really helps to slow down the detonation timer of enemy traps before they blow, giving you more time to disarm them for your own use. The damage increase is nice, but LAMs are too infrequent to be a primary weapon.
Electronics and Lockpicking are ABSOLUTELY essential. Picking them early on can save you a LOT of headaches.
Medicine is iffy. It can save on medkits, but it also is less points to distribute toward weapons. Newbies should take this.
Computers skill is vital... until you learn the passwords for everything. Even then, it's essential to turning cameras and turrets against their masters.
Swimming is one skill that gives good returns later on in the game, but not so much in the early part. However, there is a hidden (and optional) part on the very first stage that is much easier to get to using Swimming.
Enviromental Training sucks. Increase the ability of your suits. Right. Just don't step in radioactive stuff and don't get hit with fire, and you won't need this skill.
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