Quote Originally Posted by econ21
I think of SS2 more as an "experience". It was the sounds of the enemies roaming around and the logs telling the backstory that stood out. If Bioshock is like that, as I expect, I'll be delighted. I was very pleased, for example, to learn that the intimidating looking "big daddies" and the little sisters are not hostile to the player by default - you have to provoke them before they attack.
Yes, I've gathered that from what people have previously said about the game. But my reading of the interview with Irrational is that Bioshock will be more of a traditional shooter than the previous games. On the other hand, he did say there will be alternative strategies, so I guess we'll just have to wait and see what they come up with.