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Thread: need help with Grell's First Crusade mod

  1. #1

    Default need help with Grell's First Crusade mod

    hello, i'm trying to get this mod to run but not sure what version of MTW is it for? it says in the readme to unzip over a clean install of MTW and VI. i did that but cant get into the campaign map. a crash to desktop occurs everytime.

    this is a bit from the readme file:
    "Installation: All of the files need to be copied for the new factions to work (although I suppose you can stick with the official inaccurate Danish and Sicilian shields. I also get a bit pedantic about poxy looking Kings and Generals and have relpaced the ones I found particularly offensive:). It is probably best to just set auto unzip to folders as anuall unzipping to each file location could take a while.

    NOTE1: It is much better to install a "clean" version of MTW and the Expansion and the add this mod. I re-installed a clean version and copied over the zip file contents and everything worked fine. If you are having problems with this mod, do this. Also it is necessary to declare these new factions in ALL of the startpos.txt files, I have done this to the Early.txt, High.txt, Late.txt and Tutorial.txt ones which come with the game, but if you have added in your own the new factions also need to be decalred there. This is because all startpos\campaign.txt files which refer to the same crusaderunitprod11.txt must have the same factions."
    what should be added to the startpos.txt in the loc/eng? i'm new to modding, can anyone show me how to install it? thanks...

    First_Crusade_Grell.zip

  2. #2
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: need help with Grell's First Crusade mod

    Grell hasn't been around for ages. I believe the mod i played is for the original Medieval not viking invasion.

  3. #3
    Harbinger of the Doomed Rat Member Biggus Diccus's Avatar
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    Default Re: need help with Grell's First Crusade mod

    What does the mod actually do? Never heard of it before...
    General Sir Anthony Cecil Hogmaney Melchett: That's the spirit, George. If nothing else works, then a total pig-headed unwillingness to look facts in the face will see us through.

  4. #4
    Senior Member Senior Member naut's Avatar
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    Default Re: need help with Grell's First Crusade mod

    Quote Originally Posted by Biggus Diccus
    What does the mod actually do? Never heard of it before...
    What he said.
    #Hillary4prism

    BD:TW

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  5. #5
    Harbinger of the Doomed Rat Member Biggus Diccus's Avatar
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    Default Re: need help with Grell's First Crusade mod

    Why not use the all can crusade mod:

    https://forums.totalwar.org/vb/showt...ll+can+crusade
    General Sir Anthony Cecil Hogmaney Melchett: That's the spirit, George. If nothing else works, then a total pig-headed unwillingness to look facts in the face will see us through.

  6. #6

    Default Re: need help with Grell's First Crusade mod

    thanks for da suggestion Biggus Diccus. i wanted to try out this mod cos there are few mods which includes the kingdom of jerusalem faction with historical kings. :D besides, the faction shields look cool. i will try installing it with only medieval total war when i get home.

    by Grell
    This is a finished version of a mod I which contains 10 completely new playable major factions with Glory Goals enabled(without any old ones being over-written excpet Novgorod). New factions with correct histroical Kings names and graphics are:

    Navarre
    Bohemia
    Flanders
    Sweden
    Genoa
    Kingdom of Jerusalem
    Scots (adapted from Vikings)
    Welsh " "
    Baltic Pagans " " (Uses Vikings Portraits) Have Druzhina as their leader unit.
    Cuman Tribes (replaced Novg, Uses Vikings Portraits) Have Cuman Royal Cavalry as their leader unit
    Danishmendid Turks Uses Turk Leaders

    I have edited the Heroes.txt file so that Godfrey King of Jerusalem gets his brother Baldwin, and Roger I the Norman Sicilian King has his brother Robert, Bohemond and his nephew Tancred (these are missing and one goes to the Italian faction in the official campaign) other Crusader figure are added including Robert Duke of Normandy, Raymond of Toulouse, Count Robert of Flanders, and the two who returned in ignominy having failed to complete their Crusader vows, namely Stephen of Blois and Hugh de Vandemois.

    I have also unlocked/added/created 3 new agent units, the Jewish Rabbi, the Catholic Zealot and the Chrisitan Heretic (the latter 2 having new campaign map graphics, etc).

    The Viking Pagan shrines have been added for the Cumans and Baltic Pagans to use, I have also added the Christian Abbey, Chapel and Shrine and added Iron Mines, making the Metalsmith lvl1 and 2 available to all, with Metalsmith 3 and 4 requiring an Iron Mine, Iron and Salt can now also be traded as well as mined and I have added in Forest as a resource. From Vikings I have also added in Amber and Pewter.

  7. #7
    The Pale Horseman Member Galagros's Avatar
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    Default Re: need help with Grell's First Crusade mod

    That uhh ... sounds pretty neat. Though other mods have done much of the same in different ways.
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  8. #8
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: need help with Grell's First Crusade mod

    Quote Originally Posted by King Baldwin IV
    thanks for da suggestion Biggus Diccus. i wanted to try out this mod cos there are few mods which includes the kingdom of jerusalem faction with historical kings. :D besides, the faction shields look cool. i will try installing it with only medieval total war when i get home.

    I believe the mod has alot of crashes with the faction shields problem. I don't think Grell got around to fixing it. The guy was a good aussie who helped me out alot when i first got into modding. Him and wellington were my favs modding wise when i first came on these boards

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