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Thread: CA foot missile bug fix and more!

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  1. #1

    Default Re: CA foot missile bug fix and more!

    While increasing -stat_charge_dist as advertised here did give some benefits it also made AI charge with missle units a lot (this is esp true for horse archers, but foot ones too).

  2. #2
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: CA foot missile bug fix and more!

    I am still having trouble seeing what improvement is made to the foot archers - they still often go merrily walking into my own archers, walking way past th epoint they should have fired, then spreading out and shooting off a few volleys before all 200 are killed by my 80

    Darth's settings obviously must involve more than what is above. I think, to be fair, I have seen an improvement at times - but there is more to it than what is said above. Has anyone extracted this?
    "One of the most sophisticated Total War mods ever developed..."

  3. #3
    Now sporting a classic avatar! Member fallen851's Avatar
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    Default Re: CA foot missile bug fix and more!

    So this fixes the archer bug in 1.5 RTW where archers don't shoot at units with high armor? Or is this simply intended to enhance the AI so it uses archers more effectively? Or is this BI specific?
    Last edited by fallen851; 01-05-2007 at 08:50.
    "It's true that when it's looked at isolated, Rome II is a good game... but every time I sit down to play it, every battle, through every turn, I see how Rome I was better. Not unanimously, but ultimately." - Dr. Sane

    http://www.youtube.com/watch?v=L6eaBtzqqFA#t=1h15m33s

  4. #4
    Now sporting a classic avatar! Member fallen851's Avatar
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    Default Re: CA foot missile bug fix and more!

    Can anyone answer my above questions, or have we got more testing to confirm this works?
    "It's true that when it's looked at isolated, Rome II is a good game... but every time I sit down to play it, every battle, through every turn, I see how Rome I was better. Not unanimously, but ultimately." - Dr. Sane

    http://www.youtube.com/watch?v=L6eaBtzqqFA#t=1h15m33s

  5. #5
    The Dark Knight Member wlesmana's Avatar
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    Default Re: CA foot missile bug fix and more!

    I tried it with RTW:Alex and it doesn't work. My archers when facing high armor units end up charging from their long distance. It's pretty funny, but it doesn't force them to use their bows.

    As for the rest, I can't see much difference so I can't comment.

    Note that I'm not using Darth formations.

  6. #6
    Now sporting a classic avatar! Member fallen851's Avatar
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    Default Re: CA foot missile bug fix and more!

    Yeah this fix... does nothing.
    "It's true that when it's looked at isolated, Rome II is a good game... but every time I sit down to play it, every battle, through every turn, I see how Rome I was better. Not unanimously, but ultimately." - Dr. Sane

    http://www.youtube.com/watch?v=L6eaBtzqqFA#t=1h15m33s

  7. #7
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: CA foot missile bug fix and more!

    Yep, no difference in BI or Alex. vanilla but Darth does state it is only tested in RTW I believe.

    Now, will those who download the fourth age all kill me if I make all the archer units into missile prec units....
    "One of the most sophisticated Total War mods ever developed..."

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