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Thread: OT: Mod-to-play suggestion: Arthurian TW

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  1. #1
    Member Member Equilibrium's Avatar
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    Default OT: Mod-to-play suggestion: Arthurian TW

    Well, I've played ATW for some hours now and had some of the most intense playing experiences I've had since I'am playing RTW. Great gameplay, great campaign map, great factions and great units. For those of you who don't know it, the scenario is the dark age in england/anglo-saxon invasions after the roman withdrawal. The map contains England, Wales, Scotland, Ireland and the north of france(brittany and normandy to be exact. The scale is comparable to the RTW tutorial campaign map size, probably even bigger. The Mod is for RTW:BI 1.6 though, so you'll need the addon; but I think everyone of use has got it So if you're looking for a great mod to play(other than EB of course) then by all means try this one.

    Here's a link for all interested guys/girls:
    http://twcenter.net/forums/forumdisplay.php?f=107

    PS: Some us EB'ers are part of the development team, ranika and anthony as far as I know, so quality is not a question

  2. #2
    Guest Dayve's Avatar
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    Default Re: OT: Mod-to-play suggestion: Arthurian TW

    Thanks for that Equil... I'll definately try it out later tonight when i get home.

  3. #3
    Guest Dayve's Avatar
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    Default Re: OT: Mod-to-play suggestion: Arthurian TW

    Well i have to say i played this mod for a good 6 hours yesterday and it's VERY entertaining. I don't know about it's realism aspect because i don't know anything about dark age Britain, but it certainly is a brilliant mod. The unit skins are top notch, unit descriptions are good, a massive choice of factions... I'm even having a hard time playing as the brigantes... (That red faction in north west England)... Just lost 3 cities to the south and east because i got attacked simultaneously...

    I can highly recommend this mod to everyone here. Britain is absolutely huge on it, not just a tiny insignificant island like in the proper RTW and other mods, ireland is huge, there's even a large part of the continent of Europe with a faction starting on it...

    9/10

  4. #4
    artsy-fartsy type Member Discoskull's Avatar
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    Default Re: OT: Mod-to-play suggestion: Arthurian TW

    Quote Originally Posted by Dayve
    Britain is absolutely huge on it, not just a tiny insignificant island like in the proper RTW and other mods, ireland is huge, there's even a large part of the continent of Europe with a faction starting on it...

    9/10
    Britain isn't so insignificant in EB though...if you own the islands, you can quite easily become the richest faction in the northwest portion of the map.

    But I'm going to try out this mod just the same, since it looks so freaking cool...
    EB.


  5. #5
    Prodder of Stuff Member Musopticon?'s Avatar
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    Default Re: OT: Mod-to-play suggestion: Arthurian TW

    I'd try to this, I actually have had it downloaded for quite a while, but RTW Gold doesn't want to reinstall. It keeps complaining about my comp having an already installed RTW. Which I don't have, obviously, or else I'de be already playing this.

    Argghh, I should have installed mod switcher before installing Invasio Barbarorum: Flagellum Dei, that mod did something, to the registry perhaps, and now that I've uninstalled Gold along with it, I can't reinstall anymore. I've never had this problem. In fact, I uninstalled modded Gold before to be able to get a fresh installation for Flagellum Dei. Fat lot of good that did for me.

  6. #6
    Guest Dayve's Avatar
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    Default Re: OT: Mod-to-play suggestion: Arthurian TW

    Quote Originally Posted by Musopticon?
    I'd try to this, I actually have had it downloaded for quite a while, but RTW Gold doesn't want to reinstall. It keeps complaining about my comp having an already installed RTW. Which I don't have, obviously, or else I'de be already playing this.

    Argghh, I should have installed mod switcher before installing Invasio Barbarorum: Flagellum Dei, that mod did something, to the registry perhaps, and now that I've uninstalled Gold along with it, I can't reinstall anymore. I've never had this problem. In fact, I uninstalled modded Gold before to be able to get a fresh installation for Flagellum Dei. Fat lot of good that did for me.
    Uninstall everything, go into program files and delete all your TW folders, then go to start - run, type in regedit, go to hkey local machine - software and delete any RTW/BI related folders, then restart and try to install again.

  7. #7
    Prodder of Stuff Member Musopticon?'s Avatar
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    Default Re: OT: Mod-to-play suggestion: Arthurian TW

    You sweet angelic being of pure grace and guile! I'd kiss and rep you silly if this was TWCenter. Now you just have to make do with a simple "thanks".

    Thanks, works now.

  8. #8
    Gangrenous Member Justiciar's Avatar
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    Default Re: OT: Mod-to-play suggestion: Arthurian TW

    I've been following that mod for quite a while, but sadly I lack BI, so I won't be playing it any time soon.
    When Adam delved and Eve span, Who was then the gentleman? From the beginning all men by nature were created alike, and our bondage or servitude came in by the unjust oppression of naughty men. For if God would have had any bondsmen from the beginning, he would have appointed who should be bound, and who free. And therefore I exhort you to consider that now the time is come, appointed to us by God, in which ye may (if ye will) cast off the yoke of bondage, and recover liberty. - John Ball

  9. #9
    Guest Dayve's Avatar
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    Default Re: OT: Mod-to-play suggestion: Arthurian TW

    Quote Originally Posted by Justiciar
    I've been following that mod for quite a while, but sadly I lack BI, so I won't be playing it any time soon.
    All i can say to this is... Go and get BI.. BI out of the box is almost as plain and boring as RTW, but this mod alone makes BI well worth buying... Knowing what i know now after playing this mod for a few hours, i'd go out and buy it tomorrow if i didn't already have it. I'll post some of my own screenshots for you and everybody to see just how good this mod actually is.


    All the factions on the British Isles.


    My small and currently not so powerful kingdom.


    The units my faction (Rheged) can recruit from my capital city.


    The midlands.


    The south.


    The north


    Ireland


    The only part of mainland Europe in the mod.


    Some of the units of the Rheged. On the left, the elite troops of the Rheged,
    heavy swordsmen, small in number but hard as nails. On the right, heavy
    swordsmen recruitable to most midland factions, good morale and well worth
    having in your army.


    Tough spearmen recruitable to most factions.


    Levy spearmen available to everyone, can make shield wall, huge numbers,
    useful as cannon fodder, and archers on the right.


    And lastly, some cavalry.

    I really suggest you all try it, great fun.

    Except for the EB people, you all must continue to slave away making EB!

  10. #10
    Humanist Misanthrope Member Earl of Sandwich's Avatar
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    Default Re: OT: Mod-to-play suggestion: Arthurian TW

    I'm playing it right now as the Saxons. I've reached a difficult point where I'm fighting both Dyfeint and the Jutes while over 20,000 denarii in debt, though I did conquer 4 settlements before that point.

  11. #11
    Guest Dayve's Avatar
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    Default Re: OT: Mod-to-play suggestion: Arthurian TW

    Oh it can be very tough... I'm playing as the Rheged and i'm surrounded by 3 factions... 2 of which i'm at war with... I have very little population and very little money and a very small army... The only reason i'm able to keep it together is because the Rheged elite units only have 37 men in each unit and are very tough, so they only drain a little of the population when recruited... I'm looking forward to forging a kingdom that splits the island in half down the middle, and converting back to paganism.

    A tip for new players though... Don't recruit levies for battle until later on. They have 201 men in each unit and will drain your already tiny population very quickly as they need to be retrained a lot due to them being crap on the battlefield...

  12. #12
    Resident Pessimist Member Dooz's Avatar
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    Default Re: OT: Mod-to-play suggestion: Arthurian TW

    Yowza, I love this mod. Playing for the past two days as Arthur's faction. I spent the first 4 years just trying to stay at peace and get out of debt. My southwestern-most city revolted and my only battle for a good while was taking it back. After getting out of the -24k debt, I was ready to take on the Saxons.

    They had a huge army hanging around in a small but experienced fleet, so before any aggressive action, I built up a huge fleet of my own. In a few years, bam, I launch my attack. I sunk their boats along with the large army onboard and took their western cities. Had some excellent battles with huge armies, and how they're pretty much done for. Their main armies defeated, I just need to take their cities as I please. Great fun so far, been about 15+ years. Long live King Arthur!

  13. #13

    Default Re: OT: Mod-to-play suggestion: Arthurian TW

    Looks interesting.

    I might actually buy BI to play this. I'm currently holding on BI for MTW2.

    If MTW2 is good, or at least better than RTW, I'll buy both BI and Alexander just to support CA, even if I won't play much BI at all and Alexander probably never.

  14. #14
    Prodder of Stuff Member Musopticon?'s Avatar
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    Default Re: OT: Mod-to-play suggestion: Arthurian TW

    It's generally a good idea to switch grass to low.

    Helped loads with framerate. My Angle army was moving like a diashow before that.

    Ah, angon-throwers, how I love thee.

  15. #15
    Member Member Taliferno's Avatar
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    Default Re: OT: Mod-to-play suggestion: Arthurian TW

    Also have to add my love for Arthurian TW!

    Having a cracking game as the Dal Raidens (It was a toss up between them and the Ui Niell, my families land was divided between the two, went with the Dals for the more interesting stratigical situation). The Picts have been engaged in a long war with me, with who would win being more or less decided on if the Picts run out of population before I run out of money. I have been able to get the upper hand, taking two cities, but the Dyfed, fresh from their conquest of eastern wales, have landed two stacks in my Ulster province which could spell disaster, as thats my richest provence. Maybe they will go for the Ui Neill instead, but its not bloody likely

  16. #16
    Member Member Stormy's Avatar
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    Default Re: OT: Mod-to-play suggestion: Arthurian TW

    It's absolutely a great modification. The map is beautiful also, along with the units. I like the Gwynedd's and the Engle's.

  17. #17
    Back in black Member monkian's Avatar
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    Default Re: OT: Mod-to-play suggestion: Arthurian TW

    Amd now theres a performance improving patch out - with some sprites

    http://www.twcenter.net/forums/showthread.php?t=62492
    Look what these bastards have done to Wales. They've taken our coal, our water, our steel. They buy our homes and live in them for a fortnight every year. What have they given us? Absolutely nothing. We've been exploited, raped, controlled and punished by the English — and that's who you are playing this afternoon Phil Bennett's pre 1977 Rugby match speech

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