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Thread: Campaigns in History to Campaigns in MTW

  1. #1

    Default Campaigns in History to Campaigns in MTW

    I wonder why its so much easier to conquer all those provinces you need earlier, like for example, the English conquering the French in the Early Period?

    Is it because they were limited in the amount of men they can have because of population?

    Is it because they never started out as small as they did?

    It might sound stupid but its just out of curiousity.

  2. #2
    Senior Member Senior Member naut's Avatar
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    Default Re: Campaigns in History to Campaigns in MTW

    Probably because they never started out as small as they did.
    Last edited by naut; 09-14-2006 at 07:57. Reason: :inquisitive: why bold for?
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    Harbinger of the Doomed Rat Member Biggus Diccus's Avatar
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    Default Re: Campaigns in History to Campaigns in MTW

    This is just a game, and as such it doesn't reflect the reality of the real world. Logistics and upkeep are two factors that are not really taken into account in the game. And besides, the AI sucks in both the strategic map and in battles.

    Just too bad there was never any multiplayer campaigns in this game, now that would have been interesting.
    Last edited by Biggus Diccus; 09-14-2006 at 12:32.
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    Senior Member Senior Member naut's Avatar
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    Default Re: Campaigns in History to Campaigns in MTW

    Biggus Diccus, my brother and I have played a multiplayer (as such) using the -ian command.

    And is it fun the only problem is you can not fight battles agianst each other.
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    Some piously affirm: "The truth is such and such. I know! I see!"
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  5. #5
    Harbinger of the Doomed Rat Member Biggus Diccus's Avatar
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    Default Re: Campaigns in History to Campaigns in MTW

    Quote Originally Posted by Rythmic
    Biggus Diccus, my brother and I have played a multiplayer (as such) using the -ian command.

    And is it fun the only problem is you can not fight battles agianst each other.
    I did not know that was possible! I'll have to try that some day! Perhaps the developers originally thought to add a multiplayer option, but just let it go before the game was released?
    General Sir Anthony Cecil Hogmaney Melchett: That's the spirit, George. If nothing else works, then a total pig-headed unwillingness to look facts in the face will see us through.

  6. #6

    Default Re: Campaigns in History to Campaigns in MTW

    multiplayer?! it is possible for the campaign game?

  7. #7

    Default Re: Campaigns in History to Campaigns in MTW

    Before you get too excited. The 'multiplayer' that Rythmic is referring to, involves two or more people sitting at the same PC. Basically each person takes their turn as their faction by hitting the corresponding number key to change faction. The -ian command line switch allows this.

    I'm not sure of the viability of this however, because once you've switched to another faction and ended the turn, the AI will be controlling your faction, and it may do some silly things with your armies...
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  8. #8
    Member Member Geezer57's Avatar
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    Default Re: Campaigns in History to Campaigns in MTW

    Quote Originally Posted by Caravel
    Before you get too excited. The 'multiplayer' that Rythmic is referring to, involves two or more people sitting at the same PC. Basically each person takes their turn as their faction by hitting the corresponding number key to change faction. The -ian command line switch allows this.
    And the -ian switch can also be used for "multiplayer games" (sending save-game files) via e-mail, but the same drawbacks apply.
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  9. #9
    Passionate MTW peasant Member Deus ret.'s Avatar
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    Default Re: Campaigns in History to Campaigns in MTW

    Quote Originally Posted by Caravel
    I'm not sure of the viability of this however, because once you've switched to another faction and ended the turn, the AI will be controlling your faction, and it may do some silly things with your armies...
    well I haven't tried this in MP but I like to play god once in while in my campaigns, usually in order to provide some aid to some small faction sympathetic to me (or to force the Pope to make peace with my HRE ) and as far as I can tell the AI won't change any orders you've issued to units, agents or concerning building queues. This means that it might well take over units/queues you've left untouched, although I'm not quite sure of this. At least you can prevent the AI from doing overly stupid things (like attacking a superior neighbour....or YOU) by shuffling garrisons around. A serious MP problem would be that one participant wouldn't be able to fight battles, which makes a huge difference, especially when defending.
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  10. #10
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Campaigns in History to Campaigns in MTW

    Quote Originally Posted by Caravel
    I'm not sure of the viability of this however, because once you've switched to another faction and ended the turn, the AI will be controlling your faction, and it may do some silly things with your armies...
    No, this won't happen. A few members once did a PBM this way (although they didn't get very far). However, you don't have any control over diplomacy. You can make offers, but it's up to the A.I. whether they will be accepted or not.
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