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  1. #1
    Member Member Ituralde's Avatar
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    Default New Developer Blog: AI and Battles

    http://totalwardev.blogspot.com/

    Some major heads-up for all the folks out there complaining about stupid AI, fast kill rates and ridicolous movement rates degenerating the game into a clickfest. The best news I've heard so far regarding Medieval 2: Total War.

    Site seems to be down at the moment but hopefully it will be up in a few minutes.

    Cheers!

    Ituralde
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  2. #2
    Guest Stig's Avatar
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    Default Re: New Developer Blog: AI and Battles

    It's down yes, Shogun hopes to get it back online somewhere today

  3. #3
    Loitering Senior Member AussieGiant's Avatar
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    Default Re: New Developer Blog: AI and Battles

    Damnation!! Now I really want to read it

  4. #4
    Blue Eyed Samurai Senior Member Wishazu's Avatar
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    Default Re: New Developer Blog: AI and Battles

    well its back up. just scroll down a bit.

    Good news then, seeing the ai use a proper tactic :)

    I hope they removed the ai behaviour which made it send units under fire to auto attack the units shooting at them, easiest way to break up an ai army in rtw. esp phalanx`s.
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  5. #5

    Default Re: New Developer Blog: AI and Battles

    With slower combat speeds and greater control, strategy now plays a bigger part in battles.
    "I request permanent reassignment to the Gallic frontier. Nay, I demand reassignment. Perhaps it is improper to say so, but I refuse to fight against the Greeks or Macedonians any more. Give my command to another, for I cannot, I will not, lead an army into battle against a civilized nation so long as the Gauls survive. I am not the young man I once was, but I swear before Jupiter Optimus Maximus that I shall see a world without Gauls before I take my final breath."

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  6. #6
    Loitering Senior Member AussieGiant's Avatar
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    Default Re: New Developer Blog: AI and Battles

    Maybe screwtype and Puzz can shed light on what...

    "As a little teaser I must mention unit sizes! For those that have played TW since STW you will know what the magic numbers are and should be really be happy to see them make a return in M2TW."

    ...means.

  7. #7
    Master of useless knowledge Senior Member Kitten Shooting Champion, Eskiv Champion Ironside's Avatar
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    Default Re: New Developer Blog: AI and Battles

    Sounds really, really promising

    Quote Originally Posted by AussieGiant
    Maybe screwtype and Puzz can shed light on what...

    "As a little teaser I must mention unit sizes! For those that have played TW since STW you will know what the magic numbers are and should be really be happy to see them make a return in M2TW."

    ...means.
    60 men units on normal size. Almost all units had that size (2 had 12 and one had 1 and 2 of those units came in MI).

    The cav didn't have a smaller sizes in STW right? Too long since I played it.
    We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?

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  8. #8

    Default Re: New Developer Blog: AI and Battles

    Quote Originally Posted by AussieGiant
    Maybe screwtype and Puzz can shed light on what...

    "As a little teaser I must mention unit sizes! For those that have played TW since STW you will know what the magic numbers are and should be really be happy to see them make a return in M2TW."

    ...means.
    Thanks for the vote of confidence AG but I'm really just an opinionated casual gamer. There are heaps of guys who know more about TW than me. I'm not even in the same league as Puzz, TW-wise - he's the real deal.

    But since you asked - I really have no idea what is meant by this sentence, perhaps they mean a return to classical TW sizes, ie 60/80/100/120 men per unit or something.

  9. #9
    Clan Takiyama Senior Member R'as al Ghul's Avatar
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    Default Re: New Developer Blog: AI and Battles

    I must send out a big thank you to all the players that have spent time with me discussing their wants and needs for AI and combat. For the last few months QAOZ has been in contact with a few of the veteran players that have been playing TW games for years.
    Now I'm curious. Who might that be?

    The bits about speed and battles being more about tactics sound promising.

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  10. #10
    Clan Takiyama Senior Member R'as al Ghul's Avatar
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    Default Re: New Developer Blog: AI and Battles

    Unit sizes have traditionally been 60 (normal), 80 (large) and 120 (huge).
    Rome had smaller units on default and used different steps to large and huge.

    I guess that means that a default unit will have 60 soldiers.

    Singleplayer: Download beta_8
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    I'll build a mountain of corpses - Ogami Itto, Lone Wolf & Cub
    Sometimes standing up for your friends means killing a whole lot of people - Sin City, by Frank Miller

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