Quote Originally Posted by Jambo
Bear in mind that a developer's blog is likely to be on the biased side. It's all part of the marketing and they're not exactly going to berate the AI now are they...

Still, at least they're putting their money where their mouth is and being up-front. If the AI doesn't do exactly what it says on the tin when it arrives, then they won't have lived up to their promises.
And they are giving straight examples of situations. It's not a gamble what they mean, they describe in detail a situation (in this case a skirmisher army) where the AI improved. I don't think there is a better way to make clear statements about what's possible.

And like you said, if it isn't in the end game, they'll be branded liars, so chances of it being untrue is very, very small.


I'm still not sure about the 'magic number' units, because like Econ21 pointed out , there are already screenshots that prove that unit sizes won't be one single number. So maybe they changed the ratio's a bit, but that doesn't sound like me as 'magic', but more like 'balancing'. Personally I'd be happier if there was a distinction between unit sizes (like the screenshots prove). Oh well.