Originally Posted by ToranagaSama
As I said in a later post, the effect has occured mainly in RTW but it I've seen defending AI units (usuually cav archers of some type) in MTW that refused to rout along with the bulk of the AI army (and that could occasionaly turn an obvious victory into a draw).
I could use a blocking force to slow the HA. The point is that it shouldnt happen IMO. This is not a tactical problem, it's an RTW gameplay problem.Originally Posted by ToranagaSama
As far as I can tell from your long post above we seem to be in agreement that the developers description of the AI tactical maneuvers seems promising but more info is needed as to 'long term' effects of this AI behaviour (which is all that I was illustrating with my HA run-around example).
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