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  1. #38
    Cellular Microbiologist Member SpencerH's Avatar
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    Default Re: New Developer Blog: AI and Battles

    Quote Originally Posted by ToranagaSama
    What you describe doesn't appear to make sense. Unless you had VERY few foot soldiers left.

    ................

    RTW, on the other hand is simply unplayable!

    As I said in a later post, the effect has occured mainly in RTW but it I've seen defending AI units (usuually cav archers of some type) in MTW that refused to rout along with the bulk of the AI army (and that could occasionaly turn an obvious victory into a draw).

    Quote Originally Posted by ToranagaSama
    (Theoretically) How many units do you have left? Don't understand why you cannot use a "blocking force" just the same. I think this is a tactical problem.

    ~ToranagaSama
    I could use a blocking force to slow the HA. The point is that it shouldnt happen IMO. This is not a tactical problem, it's an RTW gameplay problem.

    As far as I can tell from your long post above we seem to be in agreement that the developers description of the AI tactical maneuvers seems promising but more info is needed as to 'long term' effects of this AI behaviour (which is all that I was illustrating with my HA run-around example).
    Last edited by SpencerH; 09-28-2006 at 14:16.
    E Tenebris Lux
    Just one old soldiers opinion.
    We need MP games without the oversimplifications required for 'good' AI.

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