Off-topic - I agree, there's many a time when I've lost a precious veteran Civ 4 unit against the odds. I'm not sure of the maths, but I think it may be because there is not much averaging going on - in TW, you have scores of men hacking away for a fair time and so if they have a 3% kill chance or whatever, these random outcomes are being averaged over quite a large number of repetitions. With civ, it's more one-on-one and while there are combat rounds, there's presumably some kind of momentum effect whereby one bad roll disadvantages you in later rolls.Originally Posted by SpencerH
On the other hand, I think Civ4 combat "works", particularly in getting a decent trade off between quality and quantity. I have happy memories of trying to fight Russian tanks without having discovered oil. I felt like the Wehrmacht encountering the KV-1 for the first time.
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