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  1. #1
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: New Developer Blog: AI and Battles

    Quote Originally Posted by AussieGiant
    IMO, the only difference between SP and MP is the use of AI or a human to control the opposition.

    The mathematics of the game should be the same.
    Good points, AG. I confess I don't fully get why the numbers matter so much more in multiplayer than singleplayer. I'm not disagreeing with Puzz & Co., mind you; I'm just curious as to what the difference is (since the numbers would still be the same regardless if your opponent is human or AI).

    I do think the numbers should still be reasonably predictable (ala Shogun & MTW), but I've never quite understood why it's more important in online play.
    "MTW is not a game, it's a way of life." -- drone

  2. #2
    Member Member Polemists's Avatar
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    Default Re: New Developer Blog: AI and Battles

    Well if there must be speculation can we at least keep the math aspect out of it, for those of us who don't enjoy math

  3. #3

    Default Re: New Developer Blog: AI and Battles

    Well you're spot on right on that one Puzz3D.

    I do think the numbers should still be reasonably predictable (ala Shogun & MTW), but I've never quite understood why it's more important in online play.
    Basically, in SP, if your Gothic Knights unit gets killed by a peasant, you wouldn't care too much.. This is SP after all, and you can get hundreds instead of it. Though, imagine that happening in MP.. It would be an event that may as well lose you the battle.

    Another such event occured with me in the last week.. I was in a 3 on 3 with my Sith clan mates. My Gothic Cavalry (RTW) were riding to flank the enemy's infantry battleline. At the contact of the charge on the flank of the already pinned, scared and horrified Urbans caused my cav to die instantly and raise the morale of the Urbans to Stedily..

    Another example I guess is on the many times my numerous charges in the enemy's pinned infantry line won't break them, and when the enemy gets one charge on mine, my infantry routs.. (Knowing that the 2 infantry units forming the lines are identical)
    "Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."

    Cry, the Beloved Country by Alan Paton.

  4. #4

    Default Re: New Developer Blog: AI and Battles

    why didn't they post the new blog yet?

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