Quote Originally Posted by x-dANGEr
If that is the deal Barba, there is a chance your clan, and your 4 on 4 team will lose the final of one of the most famous team tourneys around in the community to a 15% percent of "luck". Does that feel right?

Of course, luck is around in RTW, which is really annoying..
Well I was really talking about singleplayer. With multiplayer I agree you would want an even smaller luck element but I would want it to still be there. After all, why play a game that has the "skin" of a wargame if you want it to operate like chess under the bonnet, with no unpredictable elements? Doesn't it make more sense to have a gameplay mechanic that reflects the inherent unpredictability of the game's subject matter? I do agree the luck element is far too prominent in RTW though, being another major factor along with combat speed that reduces the effect of intelligent tactics.