Well I was really talking about singleplayer. With multiplayer I agree you would want an even smaller luck element but I would want it to still be there. After all, why play a game that has the "skin" of a wargame if you want it to operate like chess under the bonnet, with no unpredictable elements? Doesn't it make more sense to have a gameplay mechanic that reflects the inherent unpredictability of the game's subject matter? I do agree the luck element is far too prominent in RTW though, being another major factor along with combat speed that reduces the effect of intelligent tactics.Originally Posted by x-dANGEr
Bookmarks