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Thread: Recruitment pools (again)

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  1. #1
    Member Member the_mango55's Avatar
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    Default Re: Recruitment pools (again)

    Indeed, I agree with Azrael. I believe that the top left is a fueldal seargent, the top right is an assassin or perhaps even a peasant, the bottom left is a plain spearman or town militia (which it suggests in the box), and the botom right is some type of more elite unit or diplomat (I don't know if it is a nobleman, as there is no horse seen.)

    If you are concerned about the small unit sizes, look up at the top of the info scroll, it is a minor city, which means that you won't be able to recruit many types of things from there anyway, you will get most of your units from castles.
    Last edited by the_mango55; 09-15-2006 at 19:52.
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  2. #2
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: Recruitment pools (again)

    I am pretty sure this screen shot is from the Tutorial/Prolog (the assumption is that it is the Norman Conquest of 1066, pretty cool eh?)...

    As such the unit sizes are default ones, though it looks like they have seen some fighting already (not surprizing as Duke William is in London... )

    Given the assumption that this is the tutorial then everthing not not be entirely representative of the Campaign game...

  3. #3

    Default Re: Recruitment pools (again)

    "Recruitment Slots Remaining: 2"

    What does that mean?! We can only recruit 2 units a turn?!
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  4. #4
    Poll Smoker Senior Member CountArach's Avatar
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    Default Re: Recruitment pools (again)

    That will probably be variable depending on the size of the city. So a large city might have 3 or 4.
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  5. #5

    Default Re: Recruitment pools (again)

    Quote Originally Posted by x-dANGEr
    "Recruitment Slots Remaining: 2"

    What does that mean?! We can only recruit 2 units a turn?!
    They are introducing Recruitment Pools in MTW2. This means that you can't just spam out all elite armies any more. The number next to each unit in the recruitment panel is how many are available to recruit - rather like how mercs work in RTW.

    You can only recruit 2 units per turn in the city of London in this screenshot. You will still be able to recruit units in all your other cities throughout your empire. Remember that in every other TW game you could only recruit one unit per city per turn.

    I don't know if you will be able to recruit more units per turn as your cities population grows, or depending on if a city is a castle or not.

    Its a very interesting feature and I like it
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  6. #6
    Enforcer of Exonyms Member Barbarossa82's Avatar
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    Default Re: Recruitment pools (again)

    Also the fact that it tells you how many turns you will have to wait until another unit of that type is available is a good sign. Adds some credence to the assurances that the AI will be able to use recruitment pools efficiently by sometimes conserving resources to wait for a better unit
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  7. #7

    Default Re: Recruitment pools (again)

    Quote Originally Posted by Barbarossa82
    Also the fact that it tells you how many turns you will have to wait until another unit of that type is available is a good sign.
    Thanks for pointing that out, never noticed it
    "I request permanent reassignment to the Gallic frontier. Nay, I demand reassignment. Perhaps it is improper to say so, but I refuse to fight against the Greeks or Macedonians any more. Give my command to another, for I cannot, I will not, lead an army into battle against a civilized nation so long as the Gauls survive. I am not the young man I once was, but I swear before Jupiter Optimus Maximus that I shall see a world without Gauls before I take my final breath."

    Senator Augustus Verginius

  8. #8

    Default Re: Recruitment pools (again)

    Well I think it's not realistic/a minor problem that agents such as spies and diplomats will apparently "cost" a recruitment slot as well, but I acknowledge that I think it's impossible to do otherwise.
    Last edited by King Noob the Stupid; 09-17-2006 at 20:06.
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  9. #9
    The Breath of God Member Divine Wind's Avatar
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    Default Re: Recruitment pools (again)

    Quote Originally Posted by Mount Suribachi
    They are introducing Recruitment Pools in MTW2. This means that you can't just spam out all elite armies any more. The number next to each unit in the recruitment panel is how many are available to recruit - rather like how mercs work in RTW.

    You can only recruit 2 units per turn in the city of London in this screenshot. You will still be able to recruit units in all your other cities throughout your empire. Remember that in every other TW game you could only recruit one unit per city per turn.

    I don't know if you will be able to recruit more units per turn as your cities population grows, or depending on if a city is a castle or not.

    Its a very interesting feature and I like it
    I think i remember reading somewhere (please correct me if i am wrong), that castles allow you to recruit larger pools of elite troops, and cities pools of militia troops.

    Im guessing that the number of units you can recruit per turn, most probably is linked with the population of the castle/city. As they grow, the number of units you can hire increases. I hope that is this the case.
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