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Thread: Recruitment pools (again)

  1. #31
    Member Member hoom's Avatar
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    Default Re: Recruitment pools (again)

    quick defense force if under attack
    Only as long as you hadn't already depleted the pool
    maybe those guys should be doing something more useful...

  2. #32
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Recruitment pools (again)

    Quote Originally Posted by Underdog687
    Can you make an army of just top noch units or do you have a limit of how many units can be produced by that given settlement, i.e. you can only have 3 living units of scot guards?
    Quote Originally Posted by sunsmountain
    Production caps, excellent! It would make the mid-to-end game a challenge! But I'm afraid this idea is too late...
    Actually, CA has said there will be limits to each *type* of unit you can recruit per turn, not just an overall cap.

    Take a Fortress (the largest castle) as an example. (WARNING! These are just hypothetical numbers I've made up, and probably don't reflect what's in the actual game!) Let's say a Fortress allows you to recruit up to 5 units per turn. From what CA has said, we'd be able to recruit something like 1 unit of Feudal Knights, 2 units of Men-at-Arms, 3 units of Archers, 4 units of basic Spearmen, and 6 units of Peasants.

    Let's say I choose that turn to recruit the 1 unit of Knights, the 2 units of MAA, and 2 unit of Archers. I would then have recruited my max of 5 units for that turn. The next turn, there will probably be 3 units of Archers available again, but probably only 1 unit of Men-at-Arms and 0 units of Knights. If I wait an additional turn, however, another unit of Knights will be available again. This is because Archers are pretty common and low-level units, whereas on the other hand Men-at-Arms are somewhat better troops, with Knights being the best of all.

    That's my understanding of how the recruitment system will work, anyway. Take it with as many grains of salt as you're comfortable with.
    Last edited by Martok; 09-22-2006 at 02:12.
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  3. #33
    Member Member the_mango55's Avatar
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    Default Re: Recruitment pools (again)

    I think that it will be almost exactly like that, however I don't think that there will be a certain number of that specific unit, I think there will be a certain number of units available of each tech level: peasant, militia, professional, elite. Take for example the Byzantines.

    There are the four levels of Archers:
    Peasant Archers
    Archer Militia
    Trebizond Archers
    Byzantine Guard Archers

    Then there are the four levels of Infantry:
    Peasants
    Spear Militia
    Byzantine Infantry
    Varangian Guard

    Now lets say that there are an available 8 peasants, 6 militia, 4 professionals, and 2 elite. If you train a Byzantine Infantry then there will be 3 pros left, and if you train a Trebizond Archers then there will be 2 left.

    EDIT: and this is the way that I hope it will be, if they gave us specific units available we would have less choice in our army composition, as everyone would train an elite unit as soon as it became available, so every army will end up being the same.
    Last edited by the_mango55; 09-22-2006 at 07:25.
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  4. #34
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Recruitment pools (again)

    Quote Originally Posted by the_mango55
    I think that it will be almost exactly like that, however I don't think that there will be a certain number of that specific unit, I think there will be a certain number of units available of each tech level: peasant, militia, professional, elite. Take for example the Byzantines.

    ...EDIT...

    Now lets say that there are an available 8 peasants, 6 militia, 4 professionals, and 2 elite. If you train a Byzantine Infantry then there will be 3 pros left, and if you train a Trebizond Archers then there will be 2 left.

    EDIT: and this is the way that I hope it will be, if they gave us specific units available we would have less choice in our army composition, as everyone would train an elite unit as soon as it became available, so every army will end up being the same.
    Yeah, that makes a little bit more sense than how I put it.
    "MTW is not a game, it's a way of life." -- drone

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