Awesome preview, shifty. Loving this mod already!
Wow. I cant thank you enough for actually replying. I was beginning to think that id been wasting my energy posting the updates on this forum.
I appreciate your support menander.
It's not because there are no replies that nobody is reading your updates. I'm looking forward to playing M2TW and the improvements that MA will bring.
Originally Posted by Drone
Originally Posted by TinCow
I know. I can tell by the number of views that quite a few people have at least skimmed through the update. But at this point we arent posting updates just for the hell of it. We're hoping to get some kind of feedback from the community so we can get an idea of what people are looking for. I know this forum is notorious for lurkers but i guess i was hoping for more feedback than none at all.
I wouldn't worry shifty, I tend to find the Orgt normally gets alot busier on opinions on modifications once the game is released, so not to worry.
Although I'd like to see more myself![]()
RIP TosaInu
Ja Mata
Very nice, Shifty. I like the story and Abu Bakr Ibn 'Umar seem like a cool general (although he may not be included). :)
I think the feedbacks are not there yet because the full M2TW game mechanics are not even known.
Bob Marley | Burning Spear | Robots In Disguise | Esperanza Spalding
Sue Denim (Robots In Disguise) | Sue Denim (2)
"Can you explain why blue looks blue?" - Francis Crick
Originally Posted by Peasant Phill
Roger! This sounds great. With the recent purchase of a new PC (though I still have to build it) my interest in M2TW increased rather dramatically. I just don't have much to contribute, other than flattery. Now if it were a game regarding bacterial DNA and such, then I'd be your guy...
"Its just like the story of the grasshopper and the octopus. All year long the grasshopper kept burying acorns for winter while the octopus mooched off his girlfriend and watched TV. Then the winter came, and the grasshopper died, and the octopus ate all his acorns and also he got a racecar. Is any of this getting through to you?"
--Fry, Futurama, the show that does not advocate the cool crime of robbery
Well that got me thinking for a few seconds and i think Bacterium TW would be a kickass game. The map is a big petri dish where several different types of bacteria fight it out to be the dominant strain. Obviously youd have to redo the strat map textures to represent a petri dish. Cities become bacteria colonies. You redo the battlefield textures and everything to represent the new microscopic scope. Instead of constructing buildings you develope evolutions.Originally Posted by danfda
Itd be such a sweet game. Id definitly play that.
Anyway.
Thanks for your support.
At first I didn't like MA, I just thought it a bit useless to have two different medieval 'realism' mods.
But seeing some of the work you've done and the stuff you've mentioned in this thread I am a convert!![]()
Love the idea of the deadzones (I've even modded RTR and EB to do this exact same thing!), liking the traits you mentioned, the idea of regional specific units (i.e. European Longbowmen, Asiatic/Arabian Longbowmen) is fantastic and the increased map scale makes me want to smear myself in butter...or something less weird perhaps.
Long live MA!
EDIT: Also, are we going to see anything in the way of new buildings?
Last edited by Chuffy; 09-22-2006 at 11:02.
I am King of Rome, and above grammar.
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