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  1. #1

    Default Re: Mediaeval Auctoriso Update #4

    Awesome preview, shifty. Loving this mod already!

  2. #2
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: Mediaeval Auctoriso Update #4

    Wow. I cant thank you enough for actually replying. I was beginning to think that id been wasting my energy posting the updates on this forum.

    I appreciate your support menander.

  3. #3
    Grand Patron's Banner Bearer Senior Member Peasant Phill's Avatar
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    Default Re: Mediaeval Auctoriso Update #4

    It's not because there are no replies that nobody is reading your updates. I'm looking forward to playing M2TW and the improvements that MA will bring.
    Quote Originally Posted by Drone
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    Quote Originally Posted by TinCow
    We've made our walls sufficiently thick that we don't even hear the wet thuds of them bashing their brains against the outer wall and falling as lifeless corpses into our bottomless moat.

  4. #4
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: Mediaeval Auctoriso Update #4

    I know. I can tell by the number of views that quite a few people have at least skimmed through the update. But at this point we arent posting updates just for the hell of it. We're hoping to get some kind of feedback from the community so we can get an idea of what people are looking for. I know this forum is notorious for lurkers but i guess i was hoping for more feedback than none at all.

  5. #5
    Yorkist Senior Member NagatsukaShumi's Avatar
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    Default Re: Mediaeval Auctoriso Update #4

    I wouldn't worry shifty, I tend to find the Orgt normally gets alot busier on opinions on modifications once the game is released, so not to worry.

    Although I'd like to see more myself
    RIP TosaInu
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  6. #6

    Default Re: Mediaeval Auctoriso Update #4

    Very nice, Shifty. I like the story and Abu Bakr Ibn 'Umar seem like a cool general (although he may not be included). :)

    I think the feedbacks are not there yet because the full M2TW game mechanics are not even known.

  7. #7
    Member Member danfda's Avatar
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    Default Re: Mediaeval Auctoriso Update #4

    Quote Originally Posted by Peasant Phill
    It's not because there are no replies that nobody is reading your updates. I'm looking forward to playing M2TW and the improvements that MA will bring.

    Roger! This sounds great. With the recent purchase of a new PC (though I still have to build it ) my interest in M2TW increased rather dramatically. I just don't have much to contribute, other than flattery. Now if it were a game regarding bacterial DNA and such, then I'd be your guy...
    "Its just like the story of the grasshopper and the octopus. All year long the grasshopper kept burying acorns for winter while the octopus mooched off his girlfriend and watched TV. Then the winter came, and the grasshopper died, and the octopus ate all his acorns and also he got a racecar. Is any of this getting through to you?"

    --Fry, Futurama, the show that does not advocate the cool crime of robbery

  8. #8
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: Mediaeval Auctoriso Update #4

    Quote Originally Posted by danfda
    Now if it were a game regarding bacterial DNA and such, then I'd be your guy...
    Well that got me thinking for a few seconds and i think Bacterium TW would be a kickass game. The map is a big petri dish where several different types of bacteria fight it out to be the dominant strain. Obviously youd have to redo the strat map textures to represent a petri dish. Cities become bacteria colonies. You redo the battlefield textures and everything to represent the new microscopic scope. Instead of constructing buildings you develope evolutions.

    Itd be such a sweet game. Id definitly play that.

    Anyway.

    Thanks for your support.

  9. #9
    Zombie JFK Member Chuffy's Avatar
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    Default Re: MA Update #4 Discussion

    At first I didn't like MA, I just thought it a bit useless to have two different medieval 'realism' mods.

    But seeing some of the work you've done and the stuff you've mentioned in this thread I am a convert!

    Love the idea of the deadzones (I've even modded RTR and EB to do this exact same thing!), liking the traits you mentioned, the idea of regional specific units (i.e. European Longbowmen, Asiatic/Arabian Longbowmen) is fantastic and the increased map scale makes me want to smear myself in butter...or something less weird perhaps.

    Long live MA!

    EDIT: Also, are we going to see anything in the way of new buildings?
    Last edited by Chuffy; 09-22-2006 at 11:02.
    I am King of Rome, and above grammar.

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