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  1. #1
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: Mediaeval Auctoriso Update #4

    Thanks for the replies guys. I appreciate it.

    Just as a heads up, hopefully we'll have our next update out to you in about two weeks or so.

  2. #2
    Grand Patron's Banner Bearer Senior Member Peasant Phill's Avatar
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    Default Re: Mediaeval Auctoriso Update #4

    Just a hint. If you want feedback, announce the update on the M2TW forum here at the org like you did before. I bet you'll get a lot more replies.
    Quote Originally Posted by Drone
    Someone has to watch over the wheat.
    Quote Originally Posted by TinCow
    We've made our walls sufficiently thick that we don't even hear the wet thuds of them bashing their brains against the outer wall and falling as lifeless corpses into our bottomless moat.

  3. #3
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: Mediaeval Auctoriso Update #4

    Well I dont want to go overboard and start spamming the forums. But ill do that for the next update.

  4. #4
    Assistant Mod Mod Member GiantMonkeyMan's Avatar
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    Default Re: Mediaeval Auctoriso Update #4

    hey shifty, i noticed on all of your current maps that there is a large empty space on the borders... is this so that the fighting is focused on the center of europe? and also how are you going to achieve this without having an extra province there (perhaps by surrounding the city with impassable terrain?)

    GMM

    ps good preview

  5. #5
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: Mediaeval Auctoriso Update #4

    Thanks GMM.

    Thats a good question that you have.

    I assume youre talking about our three dead regions. These regions (the saharan desert in the lower left, the arabian desert in the lower right, and the russian desert in the upper right) are areas that just cannot be conquered. They possess minimal to no farmable land and combined with harsh living conditions they are only inhabitted by small nomadic tribes. The result is that any imposition of a centralized government on these lands would not only be incredibly unprofitable (these lands truly provide no benefit of any sort) but would also be rather impossible.

    To reflect this in the game we have created dead provinces. They are provicnes but their cities will be as far away from civilization as possible and surrounded by impassable terrain. So you can still move your armies around the province if you wish but you will never be able to conquer it (nor would you want to).

    Obviously there are gameplay advantages to this as well. As you mentioned it does focus expansion toward the center of the map which is historically accurate and provides for better gameplay. We dont want the AI to have a couple of full stack armies just roaming about the edges of the map in these provinces so by moving the cities out of the AI's sight range and surrounding them the AI should completely ignore them.

    However. That doesnt mean the provinces should be ignored. You will be able to recruit exotic mercenaries in these provicnes that you wont find anywhere else. We also have plans to spawn rebel raiding armies on the borders of these provinces forcing you to keep larger than normal garrisons in the area. None of this of course is yet finalized but thye are ideas that we would like to implement.
    Last edited by shifty157; 09-12-2006 at 23:14.

  6. #6
    Assistant Mod Mod Member GiantMonkeyMan's Avatar
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    Default Re: Mediaeval Auctoriso Update #4

    thanks for that shifty... i've always wanted something along those lines to be done because you can't simulate the unlikely possability that the faction would have/could have invaded further in those directions if they saw profitable... also, what does it take to get on the team?

  7. #7
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: Mediaeval Auctoriso Update #4

    Well itd be a good idea to have some skill in modding which you obviously do. Its also expected that members visit the developer forums as often as possible and partake in the discussions going on.

    After that you just need to complete our Obstacle Course of Death without dying and steal a priceless work of art from a nearby internationally acclaimed museum.

    So really it isnt that difficult to get in.

    But really. The first thign youd have to do is go over and register at our forums. Post an introduction about yourself and what you can do. The team will then discuss in private whether or not to let you join (though i doubt letting you join will require much discussion).

    Thats it. The entire process generally doesnt take too long depending on how many people are away. Just PM me once you register and ill make sure things go as smoothly as possible.

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