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Thread: NTW2 patch and the first part of the Waterloo 1815 Scenario

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  1. #1
    Member Member KrooK's Avatar
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    Default Re: NTW2 patch and the first part of the Waterloo 1815 Scenario

    Mod is great, changes rtw into something really playable.
    But there is important bug into mod. It appear when you play on battle with bridges and want cross bridge with cav. If cav formation is wider than brigde (generally it means "wider than shortest formation that cav can form") - it won't pass the bridge. It simply stop and wait. Other thing connected with cav is that they can't immediately. I know it's logical into full run. But cav can't turn into place even when staying.
    John Thomas Gross - liar who want put on Poles responsibility for impassivity of American Jews during holocaust

  2. #2

    Default Re: NTW2 patch and the first part of the Waterloo 1815 Scenario

    It is not a bug, actually it is a feature deliberately introduced. As NTW2 is designed for MP and SP scripted battles only, custom battles using the RTW AI are not supported:

    Here some links that will explainn some things better.

    The NTW2 FAQ

    The NTW2 facts, fictions and limitations

    Various gameplay faqs and solutions

    In MP battles

    Q. How to move units across bridges, river crossing and streets?

    Make sure the unit formation width is not wider/larger then the bridge/street/crossing width/size. You generally need to switch to marching column formation when moving across bridges or through villages. You can change the width of any unit by hand, click and hold a unit than drag it into the shape or width of your liking.


    LZoF

  3. #3
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: NTW2 patch and the first part of the Waterloo 1815 Scenario

    But there is important bug into mod. It appear when you play on battle with bridges and want cross bridge with cav. If cav formation is wider than brigde (generally it means "wider than shortest formation that cav can form") - it won't pass the bridge
    any specific map this happens on? Cav formation density was changed after finishing bridges/some maps so yeah there can be some problems.


    Other thing connected with cav is that they can't immediately. I know it's logical into full run. But cav can't turn into place even when staying.
    not sure what you're trying to say?
    Member of The Lordz Games Studio:
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  4. #4

    Default Re: NTW2 patch and the first part of the Waterloo 1815 Scenario

    Dear fans,

    A little inside what we are doing, right now at the Lordz we have basically the United Netherlands, Brunswick and Prussians ready. There is being worked on SP scripted battles for Quatre-Bras, Ligny, Plancenoit and Waterloo. We are also building and finishing some more buildings and maps. The scripting and finishing the details will take some time but we hope to have an internal Beta ready this weekend. Good news is also we have decided to make the Austrians also available for MP, work on them only just begun so it will take a while before they are ready. So we are nice on schedule.

    Here Nassau Line Fusiliers, Grenadiers and Voltigeurs




    Cheers,

    LZoF

  5. #5
    Member Member KrooK's Avatar
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    Default Re: NTW2 patch and the first part of the Waterloo 1815 Scenario

    It was on Borodino map - I mean bridges.
    Talking about cav turning I mean that I deployed cav into village.
    When I started battle I tried to move them but they did not moved.
    They simply couldn't turn right :)
    John Thomas Gross - liar who want put on Poles responsibility for impassivity of American Jews during holocaust

  6. #6

    Default Re: NTW2 patch and the first part of the Waterloo 1815 Scenario

    Just a nice little update, I would like to stress this is still all Work in Progress and are not finished versions.


    There has been an internal change of release plans, within two weeks we would like to release a Waterloo 1815 scenario MP package, this will give you all Prussian, United Netherlands(Dutch-Belgian-Nassau) and Brunswick units and a big pool of MP maps to play with. Around the end of November we will release a Waterloo 1815 scenario SP package, that will include the special SP scripted historical battles like Quatre-Bras, Ligny, Waterloo etc...As a last bonus the Austrians will follow shortly after.




    -Here you see a picture of WIP on Ligny, a village center and some Prussian units.




    -Work in progress on Waterloo here you see a part of the Mont St. Jean ridge with British square, partially protected by hedges, being attacked by French cuirassiers.




    -Here on popular demand the first screens of some Brunswick units

    Brunswick Avantgarde Lights


    Brunswick Hussars


    Brunswick Leib Garde


    Brunswick General en Uhlans



    Cheers,

    LZoF

  7. #7
    Gangrenous Member Justiciar's Avatar
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    Default Re: NTW2 patch and the first part of the Waterloo 1815 Scenario

    Sexy.
    When Adam delved and Eve span, Who was then the gentleman? From the beginning all men by nature were created alike, and our bondage or servitude came in by the unjust oppression of naughty men. For if God would have had any bondsmen from the beginning, he would have appointed who should be bound, and who free. And therefore I exhort you to consider that now the time is come, appointed to us by God, in which ye may (if ye will) cast off the yoke of bondage, and recover liberty. - John Ball

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