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Thread: Effectiveness of chariots?

  1. #1

    Default Effectiveness of chariots?

    I'm probably the only one, but for some reason, I find my chariots never cause many casualties. I heard on another forum (one that has been unaccessable for some time now) that it is possible to increase the collision detection distance on the scythes so they can do more damage.

    Is there any truth to this, and, if so, what can I do to change it?

    Thanks in advance!

  2. #2
    The Dark Knight Member wlesmana's Avatar
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    Default Re: Effectiveness of chariots?

    Yea, I noticed that too. They're more prone to knock soldiers down instead of hurting them. I haven't tried modding the scythe's range though.

    One thing is certain though: they destroy cavalry. Because cavalry has no "knocked down" state where they're pretty much invulnerable until they got up again, chariots just slaughter them.

  3. #3

    Default Re: Effectiveness of chariots?

    Go into you descr_mount.txt file and find the relevant chariot entry. Try:

    1) increasing mass
    2) decreasing attack delay
    3) increasing scythe_radius
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  4. #4

    Default Re: Effectiveness of chariots?

    Thank you, Richard. That's exactly what I needed...maybe too much so.
    When my scythed chariots decimate a whole army I know I've gone overboard.

  5. #5
    Now sporting a classic avatar! Member fallen851's Avatar
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    Default Re: Effectiveness of chariots?

    You can also add the AP and area effects to the damage in the export_descr_unit text.
    "It's true that when it's looked at isolated, Rome II is a good game... but every time I sit down to play it, every battle, through every turn, I see how Rome I was better. Not unanimously, but ultimately." - Dr. Sane

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