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  1. #1
    EB II Romani Consul Suffectus Member Zaknafien's Avatar
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    Default Skins for EB?

    Salve all,

    This is sort of a newbish question but I've been in Afghanistan for the past 10 months and unable to browse the forums for extended periods, though Ive managed to keep up with EB to date.

    Where can I find, and how do I install, new skins for units in EB? I have a bare-bones knowledge of installing minor mods and such, for example I use the Res Gestae city models on the strat map, but does anyone know of any good packages of skins or whatnot I can plug into EB to get some more "ooh shiny-ness" out of it until .8 comes out?

    Is it possible to use skins from RTR or Res Gestae or something? Forgive my ignorance on this.


    "urbani, seruate uxores: moechum caluom adducimus. / aurum in Gallia effutuisti, hic sumpsisti mutuum." --Suetonius, Life of Caesar

  2. #2

    Default Re: Skins for EB?

    To get EB skins you need to download EB. It is possible to put RTR and Res Gestae units in EB. To do so you need to take the model and skins that you need from RTR or Res Gestae and place them in a folder and then make new entries in the export_descr_unit.text and the descr_model_battle.txt. There are probably some more specific tutorials on this somewhere.

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  3. #3
    EB II Romani Consul Suffectus Member Zaknafien's Avatar
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    Default Re: Skins for EB?

    dont misunderstand me, I've got EB, in fact its the only thing Ive played over here during downtime during this whole deployment. I've just not as up to date on reading the forums and such as I used to be, and Ive never added new skins to a mod.. Ive tried to use the search feature for tutorials to no avail..can someone point me to a link that has instructions for putting new skins n models in my EB folder?

    Ive managed to download a few other mods, are any of these compatible with EB?

    Res Gestae
    Ancient Empires
    Imperator II
    RTR Platinum

    I'm trying to make my delux edition of EB in lieu of .8 .. so far Ive added Prometheus' cities and grass, as well as skymod.


    Thanks for the reply, TK!


    "urbani, seruate uxores: moechum caluom adducimus. / aurum in Gallia effutuisti, hic sumpsisti mutuum." --Suetonius, Life of Caesar

  4. #4
    Gin Tonic Drinker Member iberus_generalis's Avatar
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    Default Re: Skins for EB?

    Quote Originally Posted by iberus_generalis
    there are at least 14 units slots free...cuz that thats the total number of new units i've ripped from other mods into my EB install... and from what i can gather there are a lot more slots...don't know how many...
    my procedure so far, has been adding units, one by one, so as to know when a unit is a unit too much...

    tutorials, i could make, but there are already a few around...i used this one for learning how to add the units...https://forums.totalwar.org/vb/showthread.php?t=51750 and as i'm not add only faction recruitable units, im adding this new units as mercenarys existent only in a specific province, and as rebel only units, specific to a province only, and for that you can learn https://forums.totalwar.org/vb/showthread.php?t=68402

    for limiting to rebels, and rebel revolts, you can add the unit to the appearing revolts in descr_rebel_faction.txt file, and to add a unit to a specific city at the start of the game, go to descr_strat.txt file at the campaign/imperial campaign file, and add them to the specific cities...

    it's simple, and quick, but must done with care, so as not to cause glitches, and if you do something wrong in the mercenaries part, the new imperial campaign might not function...but the result compensates a lot...

    after all is added i sugest you to restart the campaign to get a full blast, and for the new units to appear immediatly, cuz although some might appear in the existing save, some others don't...but so far this units, and add on have been save game friendly...

    so far i have the Trykimia Hoplitai in the south of italy, and recruitable by all hellenic factions, an hoplite, that acts as principes, so as to fill the gap of now phalanx units in hellenic armys, but they are there to be a minority as they are very expensive for this factions..
    from the excelent RTR PE Ancient Empires mod i converted some units into my personal install and have Etruscan rebel only units, picenian, umbrian,samnite hastatis and cavalry, lucanian, all for rebels, being that some of this are also avaible as mercs, but not all..
    then i added a new faction recruitable unit to the carthagineans from the same mod, the hannibals veterans, recruitables only from spain..
    and the two myrmidons coming from the TWC downloads area...
    added also a new roman officer, the roman_legate, for the rebels, so as to make roman officers, from italic peoples officers...it works good..

    now i'm thinking on turning my attention to Iberia, adding a lot of units to the Lusitani rebels, coming from the Iberia total war mod wich has a lot of cool models, and adding the asturian warriors, one of the best i've ever seen in a iberia faction...
    and then i might get back to the greeks...im adding one by one so help me god=) but i think i read around that 0.8 will add as far as 100 new units, so i guess i still have plenty of space for more units in 0.74...

    unfortunately for you all i don't plan at the time on releasing the already done units cuz i don't have permition to do that for now, and until the final version of the AE mod is released, so if you want them you'll have to mod them yourself into your own install, and not to distribute them around afterwards...when the mod is release i think Lime will allow me to release an add on for EB, cuz i've already talked with him about it...

    ps. for the samnite cavalry i altered the samnite spearmen form ancient empires so they were horse mounted units..and that you can learn how to do at https://forums.totalwar.org/vb/showthread.php?t=46265
    and this is a possible result


    i guess most of the unit slots to be filled in 0.8..but we are stll 074, and in 0.74 we have space, when 0.8 comes out, we can think about it, but i prefer to think about the here and now...and for the time being this is for personal consumption so it doesn't affect me..and don't forget 0.74 saves won't be used in 0.8..
    thats how i done it...this quote is now outdate cuz so far i added 47 new units all around the map....to restrict recruiting to province A B or AB use https://forums.totalwar.org/vb/showthread.php?t=43747
    Last edited by iberus_generalis; 09-19-2006 at 09:54.
    "Deep in Iberia there is a tribe that doesn't rule itself, nor allows anyone to rule it"Gaius Julius Caesar

  5. #5
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Skins for EB?

    Quote Originally Posted by Zaknafien
    Ive managed to download a few other mods, are any of these compatible with EB?

    Res Gestae
    Ancient Empires
    Imperator II
    RTR Platinum
    No, none of the major mods are compatible with each other. They overwrite the same files, and too many of the files are interconnected with each other. If you want to combine elements from different mods you have to do it manually (e.g. by modding, which can be very time-consuming). In any case, several of these mods require R:TW 1.5, while EB needs R:TW 1.2.

    BTW, there is a program called modswitcher that allows you to install multiple mods over one copy of R:TW. However, make sure that this copy of R:TW has the correct patch installed or else it won't work.
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  6. #6
    EB II Romani Consul Suffectus Member Zaknafien's Avatar
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    Default Re: Skins for EB?

    Yeah, I manually downgraded my copy of 1.5 to 1.2 for EB, only problem is the banners dont work right on the strat map.

    I then used Prometheus' grass add-on and cities and ports for the strat map which looks beautiful and works great I might add.

    I know the mods won't work together, I just want to take some of the more accurate looking skins from each to put into my uber-EB mixed drink.

    Paticularly, I just want to add the better looking signifiers and centurions to the Roman units, as well as maybe a better hastati and pricepes and equites skin.

    If i could figure out how to add new banners for the flags and strat map Id do that too..



    "urbani, seruate uxores: moechum caluom adducimus. / aurum in Gallia effutuisti, hic sumpsisti mutuum." --Suetonius, Life of Caesar

  7. #7
    Gin Tonic Drinker Member iberus_generalis's Avatar
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    Default Re: Skins for EB?

    for signifers, cornicean, aquilifers, vexilifers, and centurions i used Resgestae...SPQR has some good officers too, for trees i used Blue lotus...Pinarius Horses(adapted) for the better looking horses, as well as some horses for generals from Blue Lotus...for the italic peoples, like etruscan, samnites, umbians, picenean, lucan, and brutii, i used RTR platinum editium ancient empires..for some models of the Iberic diferent societies i used Iberia TW... for the greek factions i used quite a few models available at TWC downloads area, and for greek officers, and standards, i used rtr models, for the greek generals i used the ATG greek generals...the grass from proms present in the Resgestae forum here at the org is not the latest, in TWC res gestae's forum there is a newer version with new types of grass, done since the first release... for the strat map, you can use part of the Riczu74 models for the strat map, i can use all except the boats, who IMO are atrocious...way too big, and not as good as EB...personally from riczu74 naval reskin i only use the rebel armies, spies, and ambassadors...
    Last edited by iberus_generalis; 09-19-2006 at 22:59.
    "Deep in Iberia there is a tribe that doesn't rule itself, nor allows anyone to rule it"Gaius Julius Caesar

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