there are at least 14 units slots free...cuz that thats the total number of new units i've ripped from other mods into my EB install... and from what i can gather there are a lot more slots...don't know how many...
my procedure so far, has been adding units, one by one, so as to know when a unit is a unit too much...
tutorials, i could make, but there are already a few around...i used this one for learning how to add the units...
https://forums.totalwar.org/vb/showthread.php?t=51750 and as i'm not add only faction recruitable units, im adding this new units as mercenarys existent only in a specific province, and as rebel only units, specific to a province only, and for that you can learn
https://forums.totalwar.org/vb/showthread.php?t=68402
for limiting to rebels, and rebel revolts, you can add the unit to the appearing revolts in descr_rebel_faction.txt file, and to add a unit to a specific city at the start of the game, go to descr_strat.txt file at the campaign/imperial campaign file, and add them to the specific cities...
it's simple, and quick, but must done with care, so as not to cause glitches, and if you do something wrong in the mercenaries part, the new imperial campaign might not function...but the result compensates a lot...
after all is added i sugest you to restart the campaign to get a full blast, and for the new units to appear immediatly, cuz although some might appear in the existing save, some others don't...but so far this units, and add on have been save game friendly...
so far i have the Trykimia Hoplitai in the south of italy, and recruitable by all hellenic factions, an hoplite, that acts as principes, so as to fill the gap of now phalanx units in hellenic armys, but they are there to be a minority as they are very expensive for this factions..
from the excelent RTR PE Ancient Empires mod i converted some units into my personal install and have Etruscan rebel only units, picenian, umbrian,samnite hastatis and cavalry, lucanian, all for rebels, being that some of this are also avaible as mercs, but not all..
then i added a new faction recruitable unit to the carthagineans from the same mod, the hannibals veterans, recruitables only from spain..
and the two myrmidons coming from the TWC downloads area...
added also a new roman officer, the roman_legate, for the rebels, so as to make roman officers, from italic peoples officers...it works good..
now i'm thinking on turning my attention to Iberia, adding a lot of units to the Lusitani rebels, coming from the Iberia total war mod wich has a lot of cool models, and adding the asturian warriors, one of the best i've ever seen in a iberia faction...
and then i might get back to the greeks...im adding one by one so help me god=) but i think i read around that 0.8 will add as far as 100 new units, so i guess i still have plenty of space for more units in 0.74...
unfortunately for you all i don't plan at the time on releasing the already done units cuz i don't have permition to do that for now, and until the final version of the AE mod is released, so if you want them you'll have to mod them yourself into your own install, and not to distribute them around afterwards...when the mod is release i think Lime will allow me to release an add on for EB, cuz i've already talked with him about it...
ps. for the samnite cavalry i altered the samnite spearmen form ancient empires so they were horse mounted units..and that you can learn how to do at
https://forums.totalwar.org/vb/showthread.php?t=46265
and this is a possible result
i guess most of the unit slots to be filled in 0.8..but we are stll 074, and in 0.74 we have space, when 0.8 comes out, we can think about it, but i prefer to think about the here and now...and for the time being this is for personal consumption so it doesn't affect me..and don't forget 0.74 saves won't be used in 0.8..
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