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  1. #1
    EB II Romani Consul Suffectus Member Zaknafien's Avatar
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    Default Re: Skins for EB?

    Yeah, I manually downgraded my copy of 1.5 to 1.2 for EB, only problem is the banners dont work right on the strat map.

    I then used Prometheus' grass add-on and cities and ports for the strat map which looks beautiful and works great I might add.

    I know the mods won't work together, I just want to take some of the more accurate looking skins from each to put into my uber-EB mixed drink.

    Paticularly, I just want to add the better looking signifiers and centurions to the Roman units, as well as maybe a better hastati and pricepes and equites skin.

    If i could figure out how to add new banners for the flags and strat map Id do that too..



    "urbani, seruate uxores: moechum caluom adducimus. / aurum in Gallia effutuisti, hic sumpsisti mutuum." --Suetonius, Life of Caesar

  2. #2
    Gin Tonic Drinker Member iberus_generalis's Avatar
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    Default Re: Skins for EB?

    for signifers, cornicean, aquilifers, vexilifers, and centurions i used Resgestae...SPQR has some good officers too, for trees i used Blue lotus...Pinarius Horses(adapted) for the better looking horses, as well as some horses for generals from Blue Lotus...for the italic peoples, like etruscan, samnites, umbians, picenean, lucan, and brutii, i used RTR platinum editium ancient empires..for some models of the Iberic diferent societies i used Iberia TW... for the greek factions i used quite a few models available at TWC downloads area, and for greek officers, and standards, i used rtr models, for the greek generals i used the ATG greek generals...the grass from proms present in the Resgestae forum here at the org is not the latest, in TWC res gestae's forum there is a newer version with new types of grass, done since the first release... for the strat map, you can use part of the Riczu74 models for the strat map, i can use all except the boats, who IMO are atrocious...way too big, and not as good as EB...personally from riczu74 naval reskin i only use the rebel armies, spies, and ambassadors...
    Last edited by iberus_generalis; 09-19-2006 at 22:59.
    "Deep in Iberia there is a tribe that doesn't rule itself, nor allows anyone to rule it"Gaius Julius Caesar

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    EB II Romani Consul Suffectus Member Zaknafien's Avatar
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    Default Re: Skins for EB?

    Iberus Generalis, sounds like youve got it all worked out, awesome!

    I finally figured out how to switch out skins and managed to get some princeps, hastati, and triarii working on EB with the Res Gestae skins...

    however, I'm having alot of trouble with some, like the Equites Romani and the Signifiers, because Prometheus uses different skeletons, and I have no idea how to add these new skeletons into EB without messing up the old ones.

    Unfortuntely, now Ive got to go out on patrol, so Ill be gone for a day roughly.

    Say, Iberus, is there anyway you could upload your data folder somewhere so I can copy it? Sounds like youve got a perfect home-brewed EB going on.


    "urbani, seruate uxores: moechum caluom adducimus. / aurum in Gallia effutuisti, hic sumpsisti mutuum." --Suetonius, Life of Caesar

  4. #4
    Gin Tonic Drinker Member iberus_generalis's Avatar
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    Default Re: Skins for EB?

    well you could do two things...first one forget about his skeletons, and use the ones avalable at EB...that's what i use... or you could get the unified skeleton pack, wich includes EB, Resgestae, and Signifer1 animations, but here you would have to revise all the DMB file...i chose the easyest way...the first, as i don't dislike the standard animations of vanilla and EB...
    and if you are getting fed up with the vanilla/eb skys you can use the famous Skymod1.32 wich is compatible with EB...been working in my EB for days, and no errors so far...

    i can't say i've got it all worked out...my Custom Edition of EB is never finished, im always adding new things...right now im trying to learn how to add new buildings to EB...so as to add the Prostibilum, lupanaria, popina, taberna diversoria, and thermopolia buildings from Invasio Barbarorum(BI mod) to the roman cities of EB 0.74,as well as some useful buildings from other mods so as to counter the squalor problems, related to high populations i roman cities...besides the changes to the units, i also retextured some of the vanilla buildings, as well as wooden walls...next, i plan on returning to reskin more buildings from settlements, and in the future release a little graphical update to the community....=)

    oh and if by chance during your modding you came across some nuisant bug, or error you can visit https://forums.totalwar.org/vb/showthread.php?t=58801
    wich has a good listing of common errors done by modders that can cause CTD's KTM's....as well as ways to solve this issues, and workarounds to some of them...

    unfortunately, and do both to legal issues, and permition, and rights of the authors of the mods from wich i take things i can't release, nor share any of my work..this is for personal use only...sorry...i've told roughly the ingredients of my home made EB custom edition..that's pretty much what i can do...the rest you 'll have to do by yourself when you have some free time...all i can release(and it's still in the future) is a reskin pack for some of the vanilla buildings of Rome total, and Walls...not much more than that...sorry...
    Last edited by iberus_generalis; 09-19-2006 at 23:07.
    "Deep in Iberia there is a tribe that doesn't rule itself, nor allows anyone to rule it"Gaius Julius Caesar

  5. #5
    EB II Romani Consul Suffectus Member Zaknafien's Avatar
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    Default Re: Skins for EB?

    sounds great, be sure to keep us posted on your advances.. so thats a no on uploading your data folder?

    how can i avoid using the Res Gestae skeletons? some of the skins seem to require them, for example the signifiers.. parts of them are missing when i load the game to test it out, and all i can think of is the skeleton is different. like, the texture shows up, but there are blank spaces you can see through...


    "urbani, seruate uxores: moechum caluom adducimus. / aurum in Gallia effutuisti, hic sumpsisti mutuum." --Suetonius, Life of Caesar

  6. #6
    Gin Tonic Drinker Member iberus_generalis's Avatar
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    Default Re: Skins for EB?

    you must be doing something wrong mate...i'll get some screens in a few moments...with the stock skeleton present....in the mean time can you post the DMB excerpt relative to the signifer?

    here is a few screens of resgestae's signifer's with the vanilla standard skeletons...



    as you can see all is rendered and textured, it's not a signifer, i know its vexilifer, but the model is pretty much the sam...so you must have done smt wrong..post he part of the DMB refering to the standard(signifer) dude(s)... so that we can see what's wrong..

    your signifer entry should look something like this...
    type roman_Signifer
    skeleton fs_standard_bearer
    skeleton_horse fs_m_bearer
    skeleton_elephant fs_forest_elephant_rider
    skeleton_chariot fs_chariot_sword
    skeleton_camel fs_hc_swordsman
    indiv_range 40
    texture seleucid, data/models_unit/textures/ResGestae_Prom_fant_roma_Signiferoaugusteo_julii.TGA
    texture romans_senate, data/models_unit/textures/ResGestae_Prom_fant_roma_Signiferoaugusteo_senatus.TGA
    model_flexi_m data/models_unit/Prome_new_unit_roman_Signiferoimperiale_high.cas, 8
    model_flexi_m data/models_unit/Prome_new_unit_roman_Signiferoimperiale_high.cas, 15
    model_flexi_m data/models_unit/Prome_new_unit_roman_Signiferoimperiale_high.cas, 30
    model_flexi_m data/models_unit/Prome_new_unit_roman_Signiferoimperiale_high.cas, 40
    model_flexi data/models_unit/officer_roman_standard_70.cas, max
    model_sprite romans_senate, 60.0, data/sprites/RG/romans_senate_roman_Signifer_sprite.spr
    model_sprite romans_scipii, 60.0, data/sprites/RG/romans_scipii_roman_Signifer_sprite.spr
    model_sprite romans_brutii, 60.0, data/sprites/RG/romans_brutii_roman_Signifer_sprite.spr
    model_sprite romans_julii, 60.0, data/sprites/RG/romans_julii_roman_Signifer_sprite.spr
    model_tri 400, 0.5f, 0.5f, 0.5
    Last edited by iberus_generalis; 09-19-2006 at 23:36.
    "Deep in Iberia there is a tribe that doesn't rule itself, nor allows anyone to rule it"Gaius Julius Caesar

  7. #7
    EB II Romani Consul Suffectus Member Zaknafien's Avatar
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    Default Re: Skins for EB?

    youre a big help, Iberus Generalis, I appreciate it. I think i was using the wrong skin, perhaps. could you post a list of what skins you are using for each Roman unit in EB?

    For example, i cant figure out which to use for the hastati/pricepes because of the early/late thing and prometheus listings which don't use the same standard.

    thanks again for everything,

    SGT Brown
    2nd Battalion, 4th Infantry Regiment
    10th Mountain Division


    "urbani, seruate uxores: moechum caluom adducimus. / aurum in Gallia effutuisti, hic sumpsisti mutuum." --Suetonius, Life of Caesar

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