you must be doing something wrong mate...i'll get some screens in a few moments...with the stock skeleton present....in the mean time can you post the DMB excerpt relative to the signifer?
here is a few screens of resgestae's signifer's with the vanilla standard skeletons...
as you can see all is rendered and textured, it's not a signifer, i know its vexilifer, but the model is pretty much the sam...so you must have done smt wrong..post he part of the DMB refering to the standard(signifer) dude(s)... so that we can see what's wrong..
your signifer entry should look something like this...
type roman_Signifer
skeleton fs_standard_bearer
skeleton_horse fs_m_bearer
skeleton_elephant fs_forest_elephant_rider
skeleton_chariot fs_chariot_sword
skeleton_camel fs_hc_swordsman
indiv_range 40
texture seleucid, data/models_unit/textures/ResGestae_Prom_fant_roma_Signiferoaugusteo_julii.TGA
texture romans_senate, data/models_unit/textures/ResGestae_Prom_fant_roma_Signiferoaugusteo_senatus.TGA
model_flexi_m data/models_unit/Prome_new_unit_roman_Signiferoimperiale_high.cas, 8
model_flexi_m data/models_unit/Prome_new_unit_roman_Signiferoimperiale_high.cas, 15
model_flexi_m data/models_unit/Prome_new_unit_roman_Signiferoimperiale_high.cas, 30
model_flexi_m data/models_unit/Prome_new_unit_roman_Signiferoimperiale_high.cas, 40
model_flexi data/models_unit/officer_roman_standard_70.cas, max
model_sprite romans_senate, 60.0, data/sprites/RG/romans_senate_roman_Signifer_sprite.spr
model_sprite romans_scipii, 60.0, data/sprites/RG/romans_scipii_roman_Signifer_sprite.spr
model_sprite romans_brutii, 60.0, data/sprites/RG/romans_brutii_roman_Signifer_sprite.spr
model_sprite romans_julii, 60.0, data/sprites/RG/romans_julii_roman_Signifer_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5
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