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Thread: Help with scripting for my Alexandros mod

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  1. #1

    Default Re: Help with scripting for my Alexandros mod

    Thank you a lot for the fast answer.
    About "terminate_monitor will not stop it triggering when you reload the game" issue, the idea of using traits/buildings to save information before reloads is great, and this reminds me a related question:
    Do you know if someone has checked the "GameReloaded" event. Has somebody been able to use this event succesfully?
    I was thinking if it could be used to detect when you reload a game, and maybe, we could use it to relaunch a background script.

  2. #2

    Default Re: Help with scripting for my Alexandros mod

    It got added in 1.5, I think. But I've never tested it. It couldn't be used to relaunch a script, but it might be able to be used to prompt the adviser to reappear.
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